Warcraft movie trailer summons great expectations
By William G Chandler Jr.
2/29/2016 5:00 p.m.
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Years ago, I played The Elder Scrolls III: Morrowind. What does that have to do with Warcraft, the film? The game, on the Microsoft Xbox, required you to create a real purpose in the world of Morrowind. You did not just move through linear stages. Bethesda Softworks made you move through a massive three-dimensional world, with differing adventures, various connections, and unlimited options for food, weapons, and supplies. In my opinion, it was overwhelming. November 22, 2004, as indicated by Wikipedia, was the day World of Warcraft carved a place in the real world. I knew to fear that day.
The game by Blizzard Entertainment made you draw a line in the sand. You picked between Alliance and Horde. Create your character, as part of your class, have a part to play in a massive world, and build endless online communities, and connections. I know my addictive side. I played Morrowind and found myself satisfied, but unsettled with the finished result. I had not played every option. If you tried, you would be beyond an older man, or woman.
My Warcraft experience went as far as picking the Alliance. I wanted to be part of the Warrior class. It was fun, but what I remember most was the amount of depth, and purpose, for this melee character. Then someone suggested I might be getting bored. They suggested I look into creating other character classes in the game. This would give me a good idea of the different game experiences World of Warcraft carried.
I walked away at that point. World of Warcraft is the ultimate, communal, online experience. However, I had found I wanted to make my gaming more basic.
In June 2016, Universal, and Legendary Pictures, brings Warcraft to movie theaters. As implied by the Internet Movie Database, Warcraft will deal with the initial encounters of Orcs and Humans, or Horde and Alliance. As Anne Stickney suggested, at Blizzard Watch, the film may revolve around the events leading to the First War. This is good and bad.
The trailer’s visuals are breathtaking. Computer-generated characters and actors weave a tale so many players will have experienced. World of Warcraft will have a bolder, yet distinct presentation. This will connect with some viewers. Others may reject their film experience. World of Warcraft is huge, and diverse, as a game. This is a film, with film’s rules.
That is not why you watch it.
Anduin Lothar will come as Duncan Jones, Charles Leavitt, and Chris Metzen, the film’s writers, present him. Travis Fimmel, of History Channel’s Vikings, will bring his youthful side to life. Paula Patton will energize the Horde character Garona. The vivid world of Azeroth will have an exclusive tale for the cinema. This creates many possibilities. It will happen on a 40-60 foot screen. It allows players to remember why they are playing, and to keep going. Duncan Jones also directs Warcraft.
Please visit Legendary Picture’s website for the film’s information.
Nice! Looking forward to seeing the film. Never played WoW but I imagine the film would be pretty good.
The original WC2 was the best, IMO. #1993
Agreed. Warcraft II Tides of Darkness was the best Warcraft game, and it wasn’t an online experience.
Funny thing is that both The Elder Scrolls series and the Warcraft series both began in 1994.
Spot on. Tides was the best hands down.
I’ve never liked Blizzard’s payment method. Having to pay per day? I think thats ridiculous. That’s why I’ve always been a Guild Wars fan rather than a WoW fan.