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Mockbuster: Martian Land

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Martian Land

Written by Evan Purcell, April 12, 2016, at 7:00 p.m.


Every Tuesday, we’ll take a look at another mockbuster from the company that brought you Snakes on a Train, Transmorphers, and Alien vs. Hunter. This week, we’re blasting off to the Southern Californian desert – I mean Mars – for Martian Land

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By the time The Martian was nominated for Best Picture, everyone knew why the story was so special. Unlike so many genre movies of the past few years, it was optimistic. It was bright. People can accomplish amazing things if they use their brains and work together. It was the kind of movie we needed to see. In response, The Asylum released Martian Land, which is the polar opposite: It’s pessimistic. It’s dark. It’s pretty dumb.

In the future, humans have destroyed the world and started new colonies on Mars. Because of our own scientific tampering, there’s a giant volcanic sandstorm that’s going to wipe out all the colonies unless a handful of scientists can zap it with EMF emitters. For an hour and half, we’re treated to faulty logic, off-brand Russian accents, family squabbling, and dust. Lots of lost of dust.

I know this sounds like goofy fun (and it is), but everything about this movie is thematically wrong. What made The Martian such an amazing piece of entertainment was its pro-science message. It was about the value of ingenuity, of figuring things out rationally and logically. There weren’t any villains in the movie, just smart professionals doing everything they could to rescue an astronaut. It was riveting and fascinating, but it had a very powerful, positive message about what humans can accomplish.

Martian Land takes a big, ol’ shit on that. For one thing, the science is gibberish. (Their plan to stop a volcanic superstorm: “I’ll send out a wave of charged particles.”) It doesn’t even try to make sense. But that’s not important. The science could’ve been as fake as possible, as long as the movie treats it with respect. It doesn’t.

In a direct reference to the Matt Damon movie, one character says, “I don’t think we’re gonna be able to science our way out of this one.” Rather than have characters work through problems rationally, things simply fix themselves. The daughter’s communicator starts working out of nowhere, for example. A spacesuit is broken, but characters still use it when the plot needs it.

Also, The Martian is all about the lengths people go to rescue one guy. In this movie, people get left behind all the time. A side character has a broken ankle, and the others leave her to get swallowed up by a dust storm. Even worse, characters give up constantly. The main character gives up at the end. His partner sacrifices himself without considering other options. It stands against everything that The Martian was trying to say.

And as for teamwork… No one works together. Half of the movie is spent with characters arguing with each other. No wonder Earth has been destroyed. Humans lost the ability to get along. The worst example is the space captain, the voice of authority who constantly tries to stop every possible rescue effort. She’s a horrible person, the embodiment of why this movie has such a negative outlook.

Like Matt Damon in the movie on which this is based (more or less), our main character is one of the brightest scientific minds in the world. Unlike Matt Damon, this guy is basically the only human who believes that he can use his ideas to fix Earth. Everyone else has abandoned Earth for the (even more inhospitable) Mars. Even though he’s surrounded by other scientists and experts, everyone seems to treat him with contempt because he hasn’t given up on his home planet like the rest of them. In fact, the big conflict between him and his estranged daughter is that he “chose” Earth over his child. That’s about as anti-science as it gets.

The basics of the plot are structured a lot like those of The Martian. In short, our main characters have a big problem to deal with. In order to do that, though, they have to achieve a series of smaller goals by using scientific know-how. The big difference between these movies, though, is that The Martian uses actual science (or at least what looks like actual science), whereas this film cops out at every turn.

For example, a hatch is open and raging wind from a dust storm is entering their dome. What a predicament! What could they possibly do? How about run to the wall and press a button. Bam. Problem solved. Then, the very next scene, the daughter and her girlfriend have a similar problem in their underground base. The daughter shouts out, “I have a plan!” So what’s her plan? Run to the wall and push another button. I mean, seriously. How is that a plan?

The entire movie follows that logic, which makes the viewing experience increasingly frustrating. Sure, some of the goals are interesting—using a makeshift lightning rod to power a rover, for example—but there aren’t any stakes in a movie with so many easy ways out.

Even the big obstacle—stopping the super-storm—is hard to follow. I couldn’t figure out where the storm was in relation to Mars New York and Mars Los Angeles. It felt as if the storm was circling Mars LA like a shark, which probably wasn’t the intention.

The filmmakers make plenty of other weird choices for the characters and the plot. For one thing, there’s the requisite lesbian subplot (a typical feature in these movies), but it goes absolutely nowhere. The girlfriends are together in every scene, but there’s no chemistry at all, except for one scene where they’re buckling each other’s safety vests. (That tells you everything you need to know about how sexless this film is.)

The main character’s backstory is a tad confusing. Because of his inventions, people are able to terraform Mars, making the planet at least partly able to sustain life. But when he arrives on Mars, he’s somehow surprised that they’re using his technology. He’s also surprised that they named a major land formation after him. You think he’d at least get an email.

Not surprisingly, we get a (spoiler alert) happy ending. The lesbian couple survives, the annoying captain is trapped behind a wall, and everyone is in the right place to zap the storm into nothing. Our only major casualty (aside from most of the population of Mars New York, I think) is the adopted dad who sacrifices himself for hard-to-follow reasons. This movie’s climax isn’t as crazy as other Asylum films (Remember when Thor punched lava into the shape of a magic hammer?) but it was effective. There’s some emotional charge in watching one man in a space suit stretched out in the middle of nothing as he records his own eulogy. (His final deathbed message: Don’t give up, because Mars will keep trying to kill you.) Of course, he gets rescued at the last minute, and all is right with the world. In the end, our scientist decides to abandon Earth and stay with his family on Mars, one final middle finger to any viewers who still held out hope that this movie wasn’t completely anti-science. The end.

All this adds up to a movie that is fun, dumb, and reasonably well made. If you divorce it from The Martian, then Martian Land is just your regular sci-fi disaster movie with technobabble, CGI dust storms, and lots of panels of blinking lights. In that regard, it’s a success.

Unfortunately, as a mockbuster, Martian Land is an epic failure. Mockbusters are supposed to be harmless cash-ins of better movies. If The Martian is an Oreo cookie, Martian Land is supposed to be the Wal-mart brand generic equivalent. Sugar gets replaced by aspartame, and there’s something not quite right about the taste, but it goes down easy. That’s the appeal of the mockbuster. This movie is no generic equivalent. It negates everything that The Martian stood for. It doesn’t celebrate science, or teamwork, or the can-do attitude of a bunch of well-trained professionals. If you liked The Martian, you will not like this, and that is the very definition of a failed mockbuster.

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Evan Purcell is the headmaster of a tiny private school in Zanzibar. In addition to writing mildly condescending reviews of bad films, he also writes everything from romance novels to horror stories. Check out his blog and Amazon author page.  And in the meantime, get your ass to Mars!

Dark Souls 3 PC port: a brief history

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Dark Souls 3 guy is sad that his game keeps crashing

Written by Victor Sanchez, April 12, 2012, at 1:00 p.m.


Dark Souls 3 is out and I am having a wonderful time playing it. A few hours in, and this could be my game of the year. I’m playing it on the PC, and while I’m loving it, others are not having as good of a time, and by that I mean they can’t play it at all.

As of right now, the PC version of Dark Souls 3 is suffering from a massive crashing problem. Many players report that the game will constantly crash around the first few bonfires. A few of us have been lucky, and even then I personally am suffering from low frame rates in some areas, but the game is overall playable for me.

This is hardly the first time titles from the Souls series have botched their ports to PC in fact it’s kind of becoming a staple of the series at this point. Much like how Bethesda can’t release a game that doesn’t have beta levels of bugs, Fromsoft has always bungled porting their games.

Dark Souls

Dark Souls dsfix
Dark Souls for PC look terrible without fixes. (Click through to view.)

The original Dark Souls sits on the top of plenty of “greatest of all time” lists and with good reason, it just excels in every way. While Demon’s Souls was a cult classic, Dark Souls launched into the mainstream console market with such success that the “Prepare to Die Edition,” including the expansion pack, was released on Steam.

The PC version, while still universally loved, is still a train wreck. It barely reaches 30 FPS, even with unofficial patches. If you try to remove the 30 FPS cap, the whole thing refuses to work. Not to mention that the mouse and keyboard controls are so shit that it is a popular challenge run for a Souls expert to beat the game with those god awful controls.

Dark Souls 2

Dark Souls 2 is the red-headed step child of the bunch as the most disliked Souls game that had the most technically competent port. They had clearly learned their lesson from the first game. The PC version of the game runs at a silky smooth 60 FPS at all times and worked wonderfully without any patches. The only problem is the way weapon degradation was designed. Any given weapon lost durability dependent on how many frames a weapon passed through an enemy body.

In the console version of the game, one of the many complaints was that the weapons broke too quickly. In the PC version this happened twice as fast. This changed the way you played the game, building characters around holding multiple weapons at once to switch out easily if something broke. Fortunately, the problem was fixed, for the most part, reducing the number of frames it takes to break a weapon.

Dark Souls 3 Firelink Shrine is a pipedream
Good luck getting to firelink shrine in Dark Souls 3.

Dark Souls 3

Now Dark Souls 3 is out and most had hoped that Fromsoft had learned their lesson. Unfortunately, Dark Souls 3 is unplayable for more than a few PC users, with some reports of 40+ crashes leading up to the tutorial boss. Bizarrely enough, there are multiple confirmed reports that starting a character as the Knight class will solve the problem. A bizarre fix for a near-fatal bug. It’s too soon after release to see if this port has been a complete failure. Let’s just hope Fromsoft will fix the problem.

As terrible as the ports have been, it doesn’t change the fact that this series is good enough for many people to overlook bugs and crashes to play some truly great video games. There have been recent murmurings, mostly ambiguous Twitter and YouTube comments, that we may be seeing a proper port of the original Dark Souls in the future.

In the meantime I’ll just spend my time playing Dark Souls 3, so stay tuned for my full review.

Batman v Superman aftermath

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Batman v Superman figures

Written by William G Chandler Jr., April 12, 2016, at 11:35 a.m. 


Batman v Superman Did Not Have to Happen

In 1978, as indicated by the Internet Movie Database, The Incredible Hulk stuns the world with its portrayal of a monster, and a man, in conflict. In 2016, Marvel has two, independent, cinematic Hulk creations, and numerous properties and animations, for the same character. Batman v Superman did not have to come. Films like this one have to meet too many demands. The producers need to make something that is going to make money and meets their values. The film also has characters that must meet public expectations, and create a mass appeal.

Batman v Superman Wonder WomanBatman v Superman, for what it is, tries, and meets many expectations, but does create a puzzle. This puzzle piece, as part of a series of films, tells part of a whole story. This story is simple. Batman v Superman, the first part, is a reaction. It starts with the reaction of a man who loses his parents and becomes a caped anti-hero. An alien, with special abilities, realizes the world does not accept him and wonders why the world would accept a dangerous man in a bat suit. A woman comes from the unknown to secure information and pieces of a past we do not understand yet. Finally, a son becomes an heir to a great father and must make his own legacy.

Batman v Superman plays out in a messed up way, but it happened, and it was decent. We all saw Green Lantern. What would have happened if Green Lantern had less time on Earth, and more time creating Detective Comics, space, conflicts, and rules? We all saw Steel. That is all I have to say about that.

What about the League of Extraordinary Men? I like it for my own reasons, but others do not. It just seems like there has to be more of a consensus, by all sides, as these films go forward. Producers cannot intervene as much. Comic fans can see their characters, but know the comic versions will be the most accurate. Mass appeal can sit back and enjoy. The start of this film felt good.

The world’s questions about Superman, Batman’s actions, and Wonder Woman’s sleuthing all create character purpose. As it gets to the conflict between Batman and Superman, the reason for their battle could have been closer to the comics’ reasoning. The end of the film just seems like it could have been better. I like that Doomsday is in the film.

However, in the film universe, General Zod had purpose taken away. That character could have had an impact on Doomsday’s psyche. No one should have died. The idea of a threat indicates the need for a group of special people to defend the planet. Lex needs to have his own dream sequence with his father. He needs to reflect that sense of the peak of human perfection. He should conflict with the big bad. Hope that deleted scenes highlight the rest.

Batman v Superman Featurette by Superhero Feed

Justice League vs. Teen Titans on Blu-Ray

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Justice League vs. Teen Titans arrives TODAY – April 12, 2016 – on Blu-ray Deluxe Edition, Blu-ray Combo Pack, DVD, and Digital HD from Warner Bros. Home Entertainment.

William Chandler Jr, 4/12/2016 @ 12:15 p.m.


 

In the clip, the Justice League arrives at Teen Titans headquarters to take command of the battle against Trigon. Instead, they are overwhelmed by the demon’s forces, leaving the Teen Titans to try and subdue both Trigon and the Justice League. Included in the clip is Batman (voiced by Jason O’Mara), Wonder Woman (Rosario Dawson), Flash (Christopher Gorham), Cyborg (Shear Moore), Starfire (Kari Wahlgren), Beast Boy (Brandon Soo Hoo), Blue Beetle (Jake T. Austin), Raven (Taissa Farmiga), and Robin (Stuart Allan).

Warner Bros. Home Entertainment released new images from the upcoming Justice League vs. Teen Titans. Fans of comic book or graphic novels have been treated with more high quality adaptions of their favorite heroes over the past years. They are well made films and stay true to the genre. While their budgets pale in comparison to the mega comic book films like (since this is a DC universe piece) Batman v. Superman and Man of Steel, the animated films still have extremely high production value. Compelling writing, spot on foley, and lush musical scores are the norm.  Below are a few exclusive stills and new trailer obtained by Slickster Magazine.

Interview with Meteor

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meteor parallel lives

Interview with Meteor

4/10/2016 at 9:00 p.m

“No matter where you go, there you are’, says the mysterious musician Meteor.  Hailing from Medellin, Colombia, Meteor is the alter ego of Jorge Reyes.  With guitars, synths and and whole lot of 80s nostalgia he creates diesel powered retro-techno.  This new sound of music is gaining a decent following online.  Using the sounds and styles of popular synth music of the 80s and combining it with the far superior technology of the modern era, I believe this is the way the musicians of the 80s had intended their music to sound.  However they were limited by computing technology, not by creative ideas.  Reyes, is in the new crop of talented young musicians who are breaking those technological chains and in the process creating some very very ear grabbing beats.   Oh, and his guitar work isn’t half bad either for all those instrumentalist naysayers out there too.

*Conversations have been translated from Reyes native tongue, but we have done our very best to preserve the artists’ original intent.

 

Slickster: Do you have any albums coming up? 

Jorge/Meteor: Hi Chris, thanks for having me.

Well, my recent full length album Parallel Lives was released just a few weeks ago [March 14th], it took me around five months to produce it. So I think a new next album won’t be released at least for the next eight months. Before this last release, I learned a lot about my own sound, hardware, and the genre in general, so there are some ideas surrounding my head that I know it will take me a long time to consolidate.

Anyway, I think it’s a fact that I will be releasing some sporadic single tracks. I can’t stop making music and sharing with my fans.


Do you play the guitar on your albums? What kind of guitar do you play?

Yes, I do, actually. I’m a guitar player, not a keyboard player, so that’s why everyone finds a lot of guitar riffs and rock styled songs. Anyway, that’s my nature and I have a large group of rock fans that expect to hear some of that.

I have an Epi Les Paul Standar PlusTop Pro with ProBucker pickups and coil-splitting. A very good instrument for music production due to the sound versatility combined with a Line 6 POD HD 500.


Who are your major influences for your music? 

I’m a huge fan of futuristic/sci-fi movies, therefore a technological scenario is the best for my songs. Also I love futuristic and sci-fi FPS games like Half-Life, Doom, Deus Ex, etc. What inspires Meteor are a bunch of imaginary worlds. I just make the soundtracks of my imaginary movie; I’d like everyone can be inside my head to watch it! [laughs]

Talking about artists, I came into synthwave thanks to modern artists like Kavinsky, Lazerhawk, Carpenter Brut, and the classic 80’s movies’ and TV series’ soundtracks, and composers like John Carpenter, Vangelis, and the big master Sylvester Levay. But in the rock side, I’ve been a rock guy for over 20 years so my influences are too many, anyway. With Meteor I feel I have found a good balance between these two genres.


Have you ever done a live concert with Meteor?

No, I didn’t until now. But it’s my big dream. To be honest, I’ve done many live shows during the last 13 years with my main rock band but never with synthsizers, midi controllers, and laptops, and this excites me very much. It’s music on another platform, and I love the new experiences. Currently I’m trying to reach the budget with the sales of my album to buy the necessary gear to play live shows (and flight tickets, too).


Do you have any collaborations planned with other musicians? 

Yeah! This is another good experience. At the moment I just started making some collabs and featurings with some friends like The Encounter, Stilz, Victor Love, Vincent Nuit, but all this is in progress. I had been very busy with Parallel Lives. I can’t tell you more about this, but I’m so excited to work with people who saw me being born as an artist.


Have you ever written music for videos or movies?

Currently Meteor is part of the upcoming game Blast Brawl 2: Bloody Boogaloo. This is an amazing game (and synthwave showcase platform) made by Christopher Molini, Meteor also was featured in the game trailer.

Meteor also will be the soundtrack of: a Mexican movie titled Hubiera by Antonio Freyre, a French short/movie, an Italian 2D video game for 2017, and an audio/visual release of a well-known pixel artist [for his one Meteor appearance as collaborator for another main artist]. All this is production phase, and I can’t tell you more until it be announced by the producers, directors, or devs.

How has YouTube help to grow your fan base?

It helps me a lot! There are three main channels with official Meteor releases like “NewRetroWave” (25,000 plays of Parallel Lives in two weeks), “Drive Radio,” and “Karate King Music.” Also, there are many unofficial uploads of my music on different YT channels, but I’m very grateful to all of them; they have conveyed my music to many people.

Copyright 2016©


 

Check out Meteor on Band Camp.
https://meteormusic.bandcamp.com/album/parallel-lives

The Purge horror movie review

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If you had one night to do whatever crime you wanted, what would you do?


Title: The Purge
Director: James DeMonaco
Writer: James DeMonaco
Release Date: June 7, 2013
Cast: Ethan Hawke, Lena Headey, Edwin Hodge, Rhys Wakefield

The Purge Cliff’s Notes

A family prepares for a quiet night at home with no visitors and the doors locked. You know why? Well how about this: for 12 hours a year, all crime is legal.

The Purge #survivethenight

Lecture

I try desperately to not base my thoughts about a film on its marketing or films that are similar to it. The Purge, however, is trying to make me do so. The marketing, the posters, even the first act of the script are screaming, “All bets are off! This is going to be hardcore! You’ll never see it coming!” And what did we get? Well… Most of my bets were right on the money.

The Purge is an adequately handled home invasion thriller. Yeah, let that sink in for a bit. There’s a twelve hour period where crime is just fine, literally almost anything can happen, and we end up with a home invasion thriller. The first act of this script was writing checks that the second and third acts were never going to cash. It’s a bummer too; I would have loved to see what the rest of the world was like in the middle of the most fun twelve hours a person can have.

As for what we did get, it’s all pretty paint by numbers. There’s a family, the world outside tries to get them, they fight back. While it’s not super original, it’s all handled well. The pace seems effortless, the acting is just fine, and the events are (predictably) fun. Furthermore, there was just enough satire and cynicism to lift this puppy out of the muck that can be a pretty tired formula. I grooved to the family fighting the outsiders bits, and there were plenty of tense moments. There’s even a pretty solid WTF that the crew of bad guys pull that threw a smile on my face.

Downsides? The twist that gets us into act three is solid, but super obvious. In fact, most of the twists and turns in this puppy could have been seen from space. Rarely was there a surprise that wasn’t laid out or super tired. While the premise of this puppy reeked of originality, none of that originality made it into the actual flick. Despite some solid acting, there’s nothing that lifts The Purge up out of the muck of the tired and overdone invasion thriller.

Acting

The major players here, Hawke and Headey, do a solid job as a family in distress. As the clock ticked away, Headey brings a determination to the role that others would have left by the wayside. And Hawke is doing his dad in a horror movie thing. He’s done it a lot lately, but that’s because it works. But, the true workhorses here are Hodge and Wakefield. Hodge does the stoic loner bit like a champ. I was really pulling for him. In fact, I was rooting for him more than the family. Wakefield is just downright creepy in is main-baddie role. Dude gave me the willies.

Directing

DeMonaco builds pace and tension like a champ. The camera work is solid and the action bits well-choreographed. With a brisk run time, this puppy knocks in at 85 minutes, the speed The Purge directingof the flick is often one of its best assets. We’re moving along at a breakneck pace, which makes the events of the flick easier to swallow. Mostly because if you stop to think, The Purge makes little to no sense. DeMonaco also is able to take an act three that is surprisingly talky and make it just as intense as act two. Nice job!

Script

This puppy needed more than a rewrite. While the dialogue was often on point, all about that creepy Polite Stranger, many of the major plot points revolved around someone, usually a kid, doing something stupid. And not stupid like, “Oh I’m a teenager, I’m going to stay out with my boyfriend after curfew,” but more stupid like, “I have a death wish.”

“I’m going to explore by myself during the Purge,” said no one ever except for the idiots in this movie. Even the major point that moves us into act two, letting a bloody stranger into your house to help him, screams a big WTF! So much of the plot revolves around moving from one stupid idea to the next that I was often laughing at the screen and, generally, not watching the movie.

Effects

Nothing super remarkable. There were a few gunshots and some like blood. I thought this puppy was supposed to be rated R…

Highlights

There’s a shotgun fight! Wipe your smile off the floor.

Lowlights

Stupid character moves. I don’t know what these kids eat for breakfast, but it certainly wasn’t rich in IQ. These kids were trying to kill their parents, there’s no other way around it. Why don’t they just Purge like everyone else?

Final Thoughts

The Purge is really a case of missed opportunities. With a premise so out there awesome, I was begging for something new. Instead, I got a home invasion thriller. And a tired home invasion thriller at that. It’s not that I don’t like this flick. It’s just that there are about a thousand others I’d rather watch.

Grade: C

Zack Snyder does the impossible.

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Death_of_Superman_01
Original panel from the Death of Superman. Lois Lane weeps over Superman.

Zack Snyder does the impossible and creates another magnificent film.

April 11, 2016, at 11:50 p.m.

Warning: This review will contain major spoilers. If you don’t want to know the ending do not read this review.


Batman v Superman combines two of the most well-known graphic novels ever made, specifically Batman vs. Superman and Death of Superman. While remaining faithful to both the aforementioned graphic novels, Snyder and writer David S. Goyer create something unique and individual. True to the novel, Batman does defeat Superman in the battle; however, he does not require the assistance of Green Arrow, as he did in the graphic novel.

Doomsday in Batman V Superman
Doomsday morphs into his final form in Batman v Superman.

However, excluding the addition of Wonder Woman, the Death of Superman storyline is spot on. One area I think they could have explained better was the evolution of Doomsday, and how he evolves a new strength from everything that kills him.  They did the best they could without detracting from the action, but they’re still could have done more I think in this area. The biggest spoiler of the entire movie was at the end, as Lois Lane stands over his grave you can hear his heartbeat. I thought this was a great Easter egg for fans of the book.

Fans of the book will know that Superman never actually died. KeL El goes into a deep sort of hibernation if you will. And it takes him many many days simply to get his heartbeat back. In the movie this is faithfully redone. I think they even went too far with this when they added the extra effect of the soil rising of Clark Kent’s grave. They didn’t need to do this. They could have left it alone with just the simple and well-placed heartbeat. Masked deep within the Hans Zimmer score, only a few people would have noticed that.

Speaking of Hans Zimmer, that brings me to the one issue that I really had with this film. The score from Man of Steel was omnipresent throughout the entire picture. Whereas Hans Zimmer’s score from the Batman Begins trilogy was absent. I really would have liked to have heard the combination of both scores. Zimmer’s score from Man of Steel, also known as the “deal of Hope” is a very powerful piece. Equally so, is The Dark Knight‘s theme.

I wonder why they had to recreate the image of Batman but not Superman. That is where my biggest critique of the film lies. Not only was Batman Begins a very strong franchise, if not stronger than the original Man of Steel. It’s like a girlfriend moving into an apartment that’s already yours instead of finding a new domicile where you both equally call it home. A re-imagined Batman was interjected into Metropolis. Superman wasn’t taken to Gotham City. Not that there was anything wrong with Jeremy Irons as Alfred. I think he was fantastic as Bruce Wayne’s sidekick, and he even got a laugh when he comments on Bruce Wayne not leaving a legacy behind.

I was very impressed with Zack Snyder and David S. Goyer. Once again they have risen to the occasion to create a film which I honestly did not think was going to be as good as it was. The huge reveal of Doomsday and Wonder Woman in the trailer foreshadowed what I believed would be a mediocre film. It is a testament to Snyder and Goyer that they were able to pull this off. I also think perhaps studio executives wisely kept their hands off his project. You can slightly see where executives may have left their imprint. Notably leaving the foreshadowing of the meta humans in the film. These scenes seem to only be in there for commercial purposes and selling future franchise pieces at the box offices. While we all know that Aquaman and the Flash are overdue for their day in the box office sun, (and are already in production), it felt unnecessary and gratuitous to show the clips in Batman vs. Superman.

Let’s talk about Wonder Woman (Gal Gadot) for a moment. She was awesome! Retreating to my man cave, I honestly did not want to see a chick get in the way of Batman and Superman fighting, but she was played so well and written so strongly it really added to the overall experience. She was not a damsel in distress by any means, but quite the opposite. An Amazonian Kick-Ass Warrior that was every bit Bruce Wayne’s equal outside of the costume and makeup. Oh, and she’s super hot too.

The last question I have is, how long can Zack Snyder and David Goyer continue their winning streak? I would be very interested to see if Snyder or Goyer would tackle one of the other Meta Human films. It seems like you can only gamble with fate for so long.  After back-to-back impossible feats of creating good Superman movies, will he know when to stop while he’s ahead?

Please leave your comments below and look forward to reading what you have to say.

Girl of the Week Hillary Allen

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Girl of the Week Hillary Allen

4/10/2016, 3:05 p.m.

 

Measurements:  Bust:C32 Waist: 22 Hips: 26

Favorite band or musical act: RNB

Movie that scared you the most or your favorite video game: The Legend of Zelda

Truth or dare?  Dare

Tell us about your hobbies or the worst date you ever went on:  I am interested in law and business. I am taking legal studies and working on my business I created this year. Other than school, I like to hang out with friends and family. I do yoga every day, except for Fridays (cheat day), I also like to draw, make music and read books that are mysterious.

Instagram: @itsmeehills

Starnow

Gunman Clive HD Collection for the Nintendo Wii U

Western_Set_Universal_Studio Gunman Clive HD

Written by William G Chandler Jr., April 10, 2016, at 9:50 a.m.


Gunman Clive HD Collection Prepares You for Star Fox Zero

You can find yourself in a weird place on certain nights. There is anticipation for Star Fox Zero. I battle Life Force, by Konami, daily. There still has to be something else with it. In this case, it is Gunman Clive HD Collection for the Nintendo Wii U. It is out of left field, but it comes from wanting another shooter.

The game by Horberg Productions is a platform game, first, and shooting game second. The fact is it is a different shooter. It reminds me of Super Mario Brothers 2 with guns. The collection includes two games, Gunman Clive and Gunman Clive 2. The first game feels like a speedy side-scrolling timed event to save Mayor Johnson’s daughter from thugs and outlaws. Gunman Clive 2 realizes a more cinematic experience and a great, world adventure, as explained at Metacritic.

This game found its life as an Android title, as indicated by Wikipedia, moved to Nintendo’s 3DS, and currently sits on the Nintendo Wii U. Gunman Clive embraces a sketchy, cell-shaded style that just fits. It realizes the class western style of the 1800s, but embodies your favorite cartoon.

This collection allows you to take on different enemies, which can include dynamite thugs, rifle thugs, handgun outlaws, and many others. Bosses in this game present anything from massive gun totting golems to cold, merciless tanks. This game has it all, but it has one issue.

You play as any of three characters, Gunman Clive, Ms. Johnson, or Chieftain Bob. Gunman Clive is the basic character of the group. He has a handgun, and an itchy, trigger finger pose. He travels across landscapes ready to gun down his foes. Ms. Johnson mimics Princess Peach’s floating ability, and Luigi’s speed, but comes armed with a rifle. Each of these characters can ease through the game with upgrades that empower their firearms.

What can I say about Chieftain Bob? I just do not like his purpose. He carries a spear. Bob has no upgrades. He is not particularly special. All of these characters can race through the first parts of these games. As each game gets deeper, Bob, I feel, struggles the most.

Why not give Bob upgrades? Chieftain Bob can carry two six shooters or a different rifle. He carries a spear. It reaches distant enemies but is not as flexible as a gun. Bullets in this game travel over long distances and get to enemies faster, at times. Chieftain Bob also seems slow and unnecessary. I just wish he could do more. The challenge may be to complete the game with this character, but it just seems unfair.

Gunman Clive HD Collection is a necessary grind on Nintendo Wii U. The game itself works to satisfy the urge for puzzles and the need to gun down your enemies.

The combination of Life Force and this game definitely prepares you for Star Fox Zero. Who could forget Star Fox Guard? If only Nintendo and Sega could strike a deal for Afterburner on Nintendo Wii U.

Let’s Play Gunman Clive HD, By SkaterGamer740

Double Experience’s Unsaved Progress is seriously unserious nerd rock

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Double Experience

David Navarro, April 9, 2016, at 9:00 p.m.


Double Experience, a Canadian rock trio with a nerd culture focus, drops its third album tomorrow, Unsaved Progress, and it’s a mix of one part 2000’s rock, and one part nerd culture. Over a handful of listens of Unsaved Progress, I’ve been reminded of Fall Out Boy, Queens of the Stone Age, and even a little Coheed and Cambria, all while still maintaining an aesthetic that feels wholly unique perhaps entirely due to their lyrical subject matter.

Take for instance the track “Godzilla,” which tells the brief tale of the classic monster. It’s a track that immediately reminded me of rock legends Black Sabbath’s “Iron Man.” “Godzilla” embodies that same peculiar rock style of just rocking out and telling the story of a monster. Sure, we can sit back and take apart “Iron Man” and study what it could mean on a deeper level, and similarly there’s a lot to the “Godzilla” line, “History shows again and again / How nature points out the folly of men,” but the point of these songs isn’t to dissect and digest, it’s to rock out and sing a little nonsense about a monster.

Even their intro track “S O F I Ne” has some silliness to its lyrics. It’s a track that rocks and jams for a few minutes, but if you pay attention to the lyrics, there’s a funny little oddity. Take the following lines,

You’re lit gunpowder
I couldn’t breathe without you
Rocket fuel and iodine
A thousand neon lights

Gunpowder – Sulfur, Couldn’t breathe – Oxygen, Rocket fuel (this one is a little loose, but we’ll it to them) – Flourine, Iodine – Iodine, and Neon lights – Ne, or in other words, “S O F I Ne.” That’s a clever little detail that you wouldn’t get immediately, but once you get it, the whole song becomes a little funny.

Personally, when I sit down with a new album, or a new band, or even a new single, what I’m looking for is that moment when it clicks that this artist “gets it,” whatever it is that they need to get. For some bands it’s their genre’s styling, for other bands it’s a handful of lyrics that tell me that these are real people with real struggles. For Double Experience, that moment was when I realized that these guys are masters of the fun jam. Strip away the pretense, the depth, and just lose yourself in a little air guitar and nonsense. This is double experience.

Texas Chainsaw Massacre Part 2

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Texas Chainsaw Massacre Part 2

Texas Chainsaw Massacre Part 2

Paramount Vault has added Texas Chainsaw Massacre 2 to it’s YouTube Channel. Now, anyone can watch the movie in HD, completely free.

From the director of the original Texas Chainsaw Massacre, this ghastly and hilarious sequel descends into your deepest, darkest fears as a wacked-out lawman goes after human meat-cutters with his own high-octane chainsaws in a horrific showdown with the legendary Leatherface and his entire cannibalistic family. For 14 years, former Texas Ranger Lefty Enright (Oscar nominee Dennis Hopper, Hoosiers) has been obsessed with finding the psychotic mass-murderers who killed his brother’s children. And today he’s in luck. A tough as nails late-night disc jockey (Caroline Williams, Days of Thunder) has caught the ghouls on tape in the act of slicing and dicing a couple of fun-loving rich kids. When she volunteers to help, Lefty persuades her to play the tape on-air to lure the maniacs out of hiding. But what she doesn’t know is that she’s the only witness to this diabolical family’s butchery who hasn’t been carved up for somebody’s supper… Just yet!

NARC old school review

NARC NES ScreenShot1

NARC – A Review by James Welch, April 9, 2016, at 3:03 p.m.


I was digging through my NES collection when I came across a real gem of a game. That gem in case you didn’t read the title, or carelessly clicked here by accident is of course, NARC . I don’t know how many of you are old enough to remember the absolutely awesome Public Service Announcements (PSAs) of the 1980s, but I do; they taught me all kinds of stuff. Stuff like drug dealers hang out at middle schools and only peddle their wares to good looking people, my brain will go sunny side up if I indulge in street pharmaceuticals, and crack was a killer waiting patiently for me to take my first hit, then sink its malevolent fangs into me and take my life.

Thankfully, First Lady Nancy Reagan, and her “Just Say No” campaign, as well as my favorite Saturday morning cartoon characters were there to stop me from becoming a despicable drug addict. Of course, I also knew I could just call 9-1-1 and the local police department, who would pull up in a convertible 1988 Porche 911 Turbo Carrera and proceed to take care of all the scum in my neighborhood.

OK, maybe not that last part, but those 1980’s PSA’s were spot on, I tell you. That last part? Well that last part is what happens when you call the cops to handle the scum of the earth in the Nintendo Entertainment System (NES) game NARC. Forget taking a “Bite out of Crime”, I wanna blow criminals into pieces with my rocket launcher.

NARC was a side scrolling action arcade game developed by Williams Electronics and released in 1988. NARC was one of the first games to be scrutinized for excessive violence (yep, before politicians decided Mortal Kombat was the most evil video game of all time) and was the brunt of parental persecution. A hit at the arcades, it was only a matter a time until it made its way to a home console; this drug dealer blasting and busting rampage would find itself landing on the family friendly NES…What?

I don’t know how NARC slipped by the oppressive Nintendo censors, but for an 11-year-old with an excessive lust for blood and television-fueled hatred for all things narcotic, NARC was just what the street-doctor ordered.

In NARC you play Max Force, a motorcycle street helmet wearing, machine gun toting super cop, who is here to chew bubblegum and kick ass. He forgot the bubblegum, but he brought his rocket launcher and along with his buddy Hit Man (player two, who for some odd reason is racially confused and alternates between black and white). They are coming to take down those scum sucking drug dealers. They should have said no to drugs when they had the chance.

NARC Visuals

Graphically, NARC is nothing special. The levels all look the same (no really, exactly the same). There are only a few enemy types, and they look like something a middle schooler would draw with MS Paint. You’ll know you have seen something special when a guy who looks like Ziggy Stardust in sunglasses starts chucking giant heroin-filled syringes at you; at least I think they are syringes. For all I know they could be lawn darts.

I have a sneaking suspicion that whoever designed the graphics for this game did the same drugs the game was telling you not to do. He was also most likely involved in casting Ben Affleck as Daredevil…and Gigli.

NARC Ziggy
“Ground Control to Major Tom, take your heroin and put your helmet on.”

NARC Gameplay

Now gameplay is where NARC gets all shiny…err shines. There is nothing more exhilarating than blowing horribly drawn, knife wielding, psychopathic clowns to pieces with a rocket launcher. Yes, to pieces, particles and poorly animated portions. I hate clowns! Anyway, NARC is a blast to play, particularly if you can get a friend to join you in your mission to clean up the streets.

How Max Force and Hit Man tackle the vile street pharmacists is up to you. You can go in guns blazing, utilizing your extensive arsenal of two weapons to kill the felonious felons and confiscate their ill-gotten cash and drugs Vic Mackey-style, or you can channel your inner Kojak, and throw the “cuffs on ’em.”

As much as I love gunning down baddies, there is something so hilariously gratifying about watching an obvious sex offender in a trench coat fly across the screen as he flashes me, his naughty bits scantily covered by the word “Busted.” I don’t know, maybe it’s just me… Yeah, it’s probably just me. Regardless, if you want just some good old fashioned 8-bit carnage than NARC is the game for you. The gameplay is like Herbert from Family Guy… You know you shouldn’t, but you can’t help but like it.

NARC Soundtrack

Moving on from old perverts to sound and music (there is a flow chart in here somewhere), we find NARC’s best attribute. If you dig gritty 8-bit chip tune versions of rocking arcade music, then NARC has you covered. Rare, visionary developers of such classics as Goldeneye, Perfect Dark, and Kinect Sports: Season 2 did a mighty fine job of emulating the original arcade game’s soundtrack. Such love shows throughout the whole four tracks that resonate in your ears across the game’s eight levels.

OL, you will hear the same songs over and over, but damn it they are really good, so just go with it. Just think of the music as if it’s an IPod Nano Generation 1 with 4 songs on it: “Thunderstruck” by AC/DC, “Master of Puppets” by Metallica, “Deep Cover” by Dr. Dre and Snoop Dogg, well, and “You’re Beautiful” by James Blunt. Three awesome songs and one makes my ears bleed song you can’t skip. It still beats the music in BattleTech.

Conclusion

Overall, NARC is a fun little time-waster that took the drug scare of the 80s and turned it into an excuse to go on a police-sanctioned rampage. I’m not going to say it’s a must have, but it’s definitely worth a play through. Just remember kiddies: Don’t do drugs, not only do they fund terrorism, but their rampant usage funded a Pee Wee Herman PSA. When a guy who was caught playing with himself in a theater is telling us not to do drugs, I think we all should listen.

What do you guys think? Is NARC just a fun little time waster, or more than that to you? Let us know in the comments below.

Game music: a legitimate source for music discovery

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Some would say that soundtracks from video games are just a bunch of generic beats and sounds generated to fill in the background while playing a game, I but I feel that it is necessary to consider that games can be a legitimate source of music.


Whether it a “bit” soundtrack or a full on instrumental chorus, video games can honestly be a legitimate source of music. Like regular music, game music has different genres and sounds that differentiate themselves with each game and not only this most of the time they get actual music composers and artist to write the music score.

game musicWhen you think about it, games are kinda an unorthodox way to learn about music, most of the time when your wanting to discover new artists, you would’ve had to either get a recommendation from a friend or family member and or just search for a new artist yourself using a variety of sources (Pandora and Spotify are good examples of this) and to be honest you wouldn’t really think to actually check out a source like this.  To be honest I wouldn’t have even thought to use it as a reference .

When talking about the different types of music you usually find in these games, it can really stand to broaden your taste in music. I mean let’s look at it this way, they are real life established artists who poured their heart and soul into making something that while you are being entertained by the gaming experience, you would also be able to enjoy songs that match the feelings of total immersion of these games. Not to even mention The time and energy it takes compose all this music, it’s really amazing when you think about it.

And to also note the tons of different types of music that usually is in these games. Hell, depending on the game, the soundtrack can sound like anything you could possibly think of.   With this comes comes multiple possibilities for music composition. It also really helps when the sound track fits the game, intense games need intense music , light hearted games need a real positive music (Banjo & Kazooie is a really great example of a light hearted game with a really good soundtrack …… Thanks Carlos.) and those are just the tips to the ice berg. Many times different composers take theses tracks and add their own spin to it, it might be the same song but it could be performed by tons of different people, adding their own unique twist to a song that we heard countless time before.

Image from "Life Is Strange", game music

There are many good soundtracks that I could mention but the sound track I would like to mention comes from a game by Square Ennix called “Life Is Strange”. There hasn’t been a video game soundtrack that had really caught my attention and made me search for all of the composers that had worked on the album and with this I had found some great artists that I can honestly say are some of my favorite artists. The sound track has a mixture of acoustic alternative and soft electronic beats to make its on unique version of alternative music that is a real treat to listen to . And just to name a couple of great artist from this album “Jose Gonzales” and “Syd Matters” ( by the way check out the songs “To All Of You” and “Crosses” I highly recommend a listen!!!) if you want to learn about the rest of the artists I suggest you look up the game!

So in conclusion, I would just like to say that there are tons of things we really don’t know about music and we shouldn’t really judge a book by its cover.  It could be from a cd, a record, a performance at a concert, or just a game with a really good sound track.  It’s all about your own personal opinion and how you discover this is a journey all on its own. And with this I bid you adieu, with the hope that you will search for your own personal music list, no matter were what source you use. Just have Fun and rock on!!!!
If you want suggestions for good game music or have any of your own, leave a message me below.

Haken – The Architect, new prog metal from the UK

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Haken - The Architect

London-based prog metal band, Haken, was founded in 2007.

April 10, 2016, at 7:20 a.m.


British progressive metal band, Haken, will be releasing their fourth album at the end of April, 2016. The record is named Affinity. For anyone who has followed the band during the rise of the first three albums, you know why the music world is excited for Affinity. It is the group’s first full-length album to feature bassist Conner Green following the departure of Thomas MacLean.

Haken’s fourth album sees the band drawing influence from the oft-neglected Progressive scene of the 1980s. Guitarist Charles Griffiths explains:

“The 1970s was a golden age for prog music. In the past we’ve taken a lot from bands of that era, especially Gentle Giant, but this time, we’ve gone more towards the next decade for our inspiration. It means albums like 90125 from Yes, Toto IV, and King Crimson’s Three of a Perfect Pair. We all love the sounds they used and we’ve incorporated some of that approach on Affinity.” (Burrningshed.com)

The band will begin a European tour on May 25th, 2016 in support of the double LP, including two acoustic only shows.

HAKEN AFFINITY TOUR DATES

25.05.2016 BRISTOL, UK, the fleece
26.05.2016 LONDON, UK, the garage
27.05.2016 ZOETERMEER, Naboerderij
28.05.2016 VERVIERS, BEspirit of 66
29.05.2016 PARIS, FRdivan du monde
30.05.2016 PRATTELN, CHz7
31.05.2016 LYON, FRmarche gare
02.06.2016 BARCELONA, ESrazz 2
03.06.2016 MADRID, EScaraco
04.06.2016 PERALTA, ESminnuendo festival
06.06.2016 MILAN, ITlegend club
07.06.2016 MUNICH, DEbackstage
08.06.2016 KARLSRUHE, DEsubstage
09.06.2016 ASCHAFFENBURG, DEcolos Saal
10.06.2016 BERLIN, DEmaschinenhaus
11.06.2016 WARSAW, PLprogresja
12.06.2016 GDYNIA, PLklub atlantic

14.06.2016 STOCKHOLM, SEbryggarsalen

15.06.2016 OSLO, NOjohn dee
16.06.2016 COPENHAGEN, DKspillestedet stengade
17.06.2016 HAMBURG, DElogo
18.06.2016 COLOGNE, DEgebaude 9
19.06.2016 LONDON, UKstone free festival
25.06.2016 TEL AVIV, ILgagarin

Hyper Light Drifter Live Stream

 

Watch live video from Slickster_Magazine on www.twitch.tv

The initial thing that drew most to the game was its unique art style and color palette and for the most part that feeling is alive and well in the game. Beautiful scenery, unique designs, and well-crafted animations are your constant companion on your journey through the world. The story is only told through text-less and voiceless images, and cut scenes giving you a vague understanding of a tragedy that befell the world the mysterious Drifter (the player character) explores. And while Hyper Light Drifter draws homage to Zelda/sword and sorcery style games, it is more focused on platforming and combat rather than puzzles.

From the Wiki page…

 

Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. The game is an homage to 8-bit and 16-bitgames of the late 20th century, and is considered by its lead developer Alex Preston as a combination of The Legend of Zelda: A Link to the Past and Diablo. Preston originally launched Kickstarter funding for the title for approximately US$27,000 to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than US$600,000, allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. Though originally scoped for release in 2014, various improvements in the game and issues with Preston’s health set the release back. The Microsoft Windows and OS X versions were released on March 31, 2016, with PlayStation 4 and Xbox One versions to follow in mid 2016, and to other platforms including the PlayStation Vita at a later date.