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Wraithwalker – Representing ATL in the international synthwave scene

“I want to really put Atlanta on the international scene,” Justin “Wraithwalker” Stokes.

Wraithwalker, aka Justin Stokes, is an Atlanta, GA based electronic musician.  After departing from college and playing in a few bands, he has ventured out solo into the synthwave music scene.

The synthwave scene is collection of various forms of electronically produced music that draws heavily from 80’s sonic palettes and culture.  Wraithwalker, although born after the excess of the 80’s has absorbed much of it’s essence through the internet.   These influences can be heard in his new album, Hellscape 2X19.

Hellscape 2×19 is the sophomore entry into his discography.  Featuring 12 original tracks, the album demonstrates a young musician tackling his weaknesses head on.  A vast improvement from his initial forays into the realm of the synth, Hellscape has a mixture of slow ambient tracks, upbeat EDM-style ravers, and all of the trappings of the synthwave genre.


Slickster: What’s going on in Atlanta?
Wraithwalker: Nothing. It’s cold and rainy!

 

Slickster: How long have you been creating music?
Wraithwalker: I’ve been doing this for about one year. I started in January 2018, but I’ve been working in FL Studio (Fruity Loops) since I was sixteen.

Slickster: What’s the inspiration for Hellscape 2X19?
Wraithwalker: The key idea for Hellscape was to write something that was consistent, clean and listenable. My first album (Spellbound) was a complete mess! It was chaos – unmixed and rough!  What I wanted out of this one was an obviously marketable finished product.

Spellbound album cover
Spellbound album cover

Slickster: What’s your favorite band?
Wraithwalker: It’s such a cop out to say Perturbator, but I’ve been listening to him since 2012 and he’s had such a huge influence on me and my musical direction. Perturbator is my biggest inspiration *but* that’s a close tie with Mega Drive and Deadlife – Everything I know about progression, layering, and sound design I learned from straight-up copying Mega Drive. I honestly think he’s brilliant and I look up to him in so many ways.

Deadlife is a newer act, but he blew up very quickly – and rightfully so. In 2017 I was at a point where I felt synthwave overall had stagnated, like nobody was innovating, and that made me question whether or not it was even worth it getting back into music, just to jump into a genre where only a handful of acts had their own distinct sound, and even fewer among them received any recognition whatsoever. Then Deadlife released “Bionic Chrysalis” and it just blew my mind.

I played the hell out of that album. He proved to me that there was still room to experiment and shake things up within a genre which had become formulaic, and I owe it to him big time. I’ve seen people whine “oh this is just EDM, this isn’t retro at all” but again, that’s part of the problem with synthwave – sure nostalgia can be a focal point of the genre, but yknow, the rose-colored goggles only serve to limit the potential of what you can do with the power of retro synth sounds + modern production software.

Slickster: Oh yeah! Obviously, Perturbator is awesome.  I love how he really keeps the listener guessing on the album New Model.
Wraithwalker: Totally.  If you listen to New Model, in comparison to the rest of his discography, everything up until that point had been a clear and consistent product.  Then, with New Model, he’s completely turned the whole act on it’s head.  Honestly, it was a huge innovation on the genre.

Perturbator New Model banner
Perturbator New Model banner

Slickster Magazine: If you could go back in time and give some advice to your younger self, in regards to being creative, what would you say?
Wraithwalker: Do not go to college! I started college when I was sixteen, because I got accepted early. I was so busy then, music had to take a back seat to my studies. Time flies by, and now I have $20,000.00 in debt and my degree isn’t worth the paper it’s printed on!  I’m kicking myself now thinking,”what if I had stuck to doing music all that time?”  Maybe I should have followed my passion instead of going to school and getting some worthless degree.

 

Slickster: Where did you go to school?
Wraithwalker: Mercer University in Macon, GA.

 

Slickster: Track six on Hellscape 2×19 is Bleed, and is by a long shot, my favorite on the album.  It’s got the badass soundbite with Jessie Ventura from the movie Predator, then it launches into a super heavy bass and drum groove.  Can you talk about how you developed that track and your inspiration for it?

Wraithwalker: I’m glad you asked about this track!  I was having a bad day at work, and all of sudden the main riff for Bleed popped into my head.  As soon as I got home, I laid out the basic structure of the track and it all fell into place perfectly!   Once I listened to the loop over and over, I started to hear that short sample (“I ain’t got time to bleed,” Jesse Ventura from The Predator – 1986) in the back of my head.

Bleed is influenced by sci-fi and shooters and all that. Of course the machismo and brutality of Predator accompanies the track nicely, but I wanted to capture that essence of being alone, trapped, anxious, angry, desperate, in a very violent “kill or be killed” type of situation with no way out.

 

Slickster: What is it about the original Predator movie that keeps a truly hardcore, dedicated fanbase loving that movie?

Wraithwalker: It’s just a brutal movie!  It’s all these macho-dudebros, commandos, and they are shooting and blowing stuff up – but then they all die and Arnold Schwarzenegger is left on his own to battle the F’ING PREDATOR!  It’s the whole man vs. the unknown theme.   The Predator isn’t a god nessarcaily, but it is unknown and much, much more powerful than he is (Schwarzenegger, “Dutch”).  Yet somehow, Schwarzenegger manages to overcome that and kill it.

Slickster: Did you see the Predator remake?
Wraithwalker: No I didn’t.  The last film I watched in the theater was Blade Runner 2049.

Slickster: That movie also had another epic electronic music score in part by Hans Zimmer.  Do you care to weigh in on the differences between the OG score by Vangelis in comparison to Zimmer’s new approach?
Wraithwalker:
I love the original Vangelis score, but it feels kinda dated now.  But the original Blade Runner feels pretty dated now too.  It’s 2019 now, which is the year the original Blade Runner took place. I feel that 2049 is the logical continuation of that.   So, the new movie is more modern and the soundtrack reflects that.  I saw it iMAX and felt every bass hit. I love the way Zimmer can slowly build ambiance and stack layers and layers of sounds on top of each other.

Slickster: Hellscape 2×19 has a mix of some faster tempo tracks and some slower ones. The upbeat music seems to work well as a companion to athletic activities.  Was this your intention? Are you athletic and if so, what is/are your sports of choice? 
Wraithwalker:
No!  (Laughs) I am probably the least athletic person ever!  I go hiking around my neighborhood sometimes.

Slickster: I guess you are more into video games then?
Wraithwalker: Mostly, I’ve just been buckled down working on finishing the new album, but I do like Warcraft, Starcraft, Oblivion…. Any of those Blizzard games.  I am huge sci-fi and fantasy fan, and Blizzard nails it.  I was in silver league on SC2 ladder for awhile.
I was an avid fan of the Metroid series as a kid, and I definitely attribute my sense of ambiance to the soundtracks of these games, especially Metroid Prime. Armored Core on the PS1 deserves a shoutout too, because the soundtracks to those games were my first exposure to electronic music. Very intense techno and breakbeat. Underrated series for sure.
Slickster: How’s the synthwave scene in Atlanta?
Wraithwalker: Oh yeah, it’s happening! There are the ‘big three’ on the scene down here who open up for main stage acts when they are in town.  They are:
Gregorio Franco – Undoubtedly our biggest darksynth act here. Blends a lot of metal/doom elements into his work, and it’s always 200% heavy. He’s an absolute monster.
Vampire Step-Dad – He’s an excellent producer and is very creative with his themes and direction. This album is a soundtrack to an 80s buddy cop film that never existed. VSD is also very engaging with his fanbase. He even has a newsletter that he uses to keep in touch with everyone. The most wholesome guy.
Watch out for Snakes –  WOFS loves video games too! His music is a hybrid of synthwave and chiptune.
It’s very cool, normally I hate chiptune but he’s managed to make it listenable and it still retains that narrative quality which synthwave is known for.
They are like the power trio here in Atlanta.  I want to make it a power quartet.  I’ve seen Gregorio and VSD live when they opened for Perturbator and Carpenter Brut (respectively) back in 2017, and I have to say both of those were really cool experiences.
I want to really put Atlanta on the international scene.  It’s a huge scene and it has international appeal, but it definitely has a larger following in Europe.  There was guy named Echo Synthetic who put together a synthwave festival for the previous two years. We had acts from all over the US – L.A. Arson, Facehugger…
Slickster: What’s the most important thing you want to share with the world right now?
Wraithwalker: Just be nice, be helpful and be reliable. I’d be a very different artists than I am today, if people would have stuck by me when I was younger musician.  I got into electronic music because I could do it all myself.  I played in couple bands early on, but they would flake and fall apart, and I got frustrated with it.  So I said, “You know what? I’m just gonna’ be a solo act and do it all myself.” I just wish people would be committed to the idea of making something great with other people.

Gianna Geracci

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The featured model this week is Gianna Geracci.  Touting her Cuban heritage, she loves wear tight booty shorts, and shake her ass.   Geracci is ‘shawty’ – not known for her tremendous height, but makes up for it with spunk and thick curves.  Capable of keeping up with any taller girl, this stature allows for five inch heels.  

When not going out clubbing or shopping, Geracci likes to go to the beach.  She enjoys trying on new make ups and taking selfies.  Check out her online profile (link below) for a complete round up of her self-published photos.  

If you like spunky brunettes, with a full figure and seductive smile, you’ll love Gianna. 

Girl of the Week - Gianna Geracci

Slickster Magazine features one stunning model per week.

Check out her social media links

Grimlin Dark Desires Interview

French musician, Grimlin and his unique celebration of Valentine’s Day.

French EDM arist, Grimlin, is back with a brand new dark synthwave album. Dark Desires is macarbe celebration of Valentines Day. Grimlin weighs in on the Yellow Vests, Resident Evil and what makes music DARK. #grimlin #synthwave

 


grimlin dark desires LP cover
Grimlin dark desires LP cover

Slickster:  It’s been a year since the last time we talked.  You have created a new synthwave album entitled Dark Desires.  Can you describe, in your own, words what the album is all about?

Grimlin: Dark Desires is about Death and Love, Machines and humans. The main idea was to do something offbeat for Valentine’s day. It’s like celebrating Halloween for Christmas. 

But at the end, this is not completely offbeat, each one of us can celebrate Valentine’s day at his own manner. 

Not to mention the aggressive side with the fat beats, the distortion etc… There is a very melancholic vibe behind it. In this huge theme which is love, I am interested in the darkest parts. You know, when Juliet wakes up, and stabs herself when she understands Romeo just died. This is the kind of love story you will remember, because there is a strong meaning behind this act, it will make you think a lot for sure. 

The main theme revolves around the love / death comparison. Wolfgang Amadeus Mozart has described this feeling of death with his last words, “The taste of death is upon my lips, I feel something that is not of this earth.”

Slickster:  The opening of Dark Desires has a cool overdub (Track 1, Introjection) about speaking with the dead.   It starts with a story about a man who tries to contact his deceased daughter from beyond the grave and suddenly experiences a paranormal event within his house.  It really entices the listener and seems to appeal to people who enjoy horror movies and paranormal fiction.

However, then the narrator states that, “Anyone who practices demonation, or tells fortunes, or interprets elements, or a sorcerer, charmer, or a medium,  a necromancer, or one who inquires of the dead… For whoever does these things, is an abomination of the Lord.”

This seems like an abrupt change in tone and contrast with the opening statement.  Where do you fall within these statements –  What are your beliefs on communicating with the dead?

Grimlin: With Introjection, I wanted the introduction to sound like a TV scoop with an unexpected fall. We hear a journalist tell us about a story about a paranormal challenge that is growing on social networks. A tragic accident that occurs, with a father who has lost his child and who begins to invent a device that would allow him to communicate with the dead. 

We then think that the narrator is against these diabolical practices, which is obvious to most people, but just before the song starts, he concludes by saying “do it!” This voice-over evolves with the music. This is where the discrepancy operates – We believe that a person is virgin of all suspicion, but in reality the complexity of the human being (as well as the richness of a musical timbre) very often means that he hides hidden desires. Dark desires.

Concerning my beliefs on communicating with the dead. I don’t have any, it’s more a kind of way of life that is a source of inspiration for my music. Believe it or not, I put my weirdest thoughts into my sounds. It’s like therapy that would take away what’s wrong with me. The result is that I am a well-balanced person who is comfortable in his own skin. I have been curious about obscure things. I have spent some nights in some “haunted” places, and of course I have made paranormal experiments (spiritism, transcommunication, pendulum…). I have seen quite a few weird things that science would have hard time to explain. But doing all these things make me believe in ghosts for example ? No, I’m just curious, and my art is imbued with this dark universe.

I’m not a satanist either ! I’m just an atheist geek who plays a role. 

grimlin dark desires interview

Slickster:  You are based out of Paris.  The Yellow Vest Riots, good or bad, have garnered a lot of international media attention.  Have you personally witnessed any of these, and if so, have they effected you in any way?

Grimlin: The movement of the yellow vests has made a lot of noise, it’s true. There is a legitimate request from the French people. As far as I’m concerned, I’ll always be on the side of the people who are suffering. I hate injustice, and I will do everything to help my fellow man.

On the other hand, the problem now is violence – The phenomenon has grown considerably and the situation has deteriorated. There is aggressiveness in words and actions. The responsible Yellow Vests are constantly calling for demonstrations, at the risk of summoning the breakers to break. Here in some neighborhoods, there are shops that are completely destroyed, it’s free crime. All this will end badly if the state does not respond to some legitimate requests. But I have the impression that we are blinded by hatred : we have to talk to each other, not insult each other.

Slickster:  During our previous interview for Trapped on Tape, you said, “I’m also a gamer (even if I don’t have much time to play these days) I’m completely into sci-fi  horror games such as “Dead Space” for example.”

Recently, one of the all time classic survival horror games, Resident Evil 2, has been remade.  Have you played the 2018 Resident Evil 2, and if so, what are your thoughts on it?

Grimlin: I still love Dead Space, I wish there was a remake on PS4 by the way. Just like you, right now I can’t find a moment of my own to play the console. But there are exceptions. I’m a big fan of Resident Evil. So you think when the remake of Resident Evil 2 was announced I was thrilled. So to be honest, I smashed the demo that was available on the Playstation store, I haven’t bought the game yet because I’m afraid to lock myself in my house for several days without giving a sign of life haha. But I’ll buy it soon, that’s for sure.

About my first impressions with this demo: 

The atmosphere is just incredible. It’s gory and there are jump scares all over the place. When you loved the first Resident Evil, you can only love this one. The remake is very faithful to the original I find and everything that made the charm of the first opuses is present. Exploration, riddles, typewriters, plants, defense weapons, everything is there. The music is discreet but top-notch and well balanced with ambient sound effects. In just 30 minutes, Capcom shows us what a good video game is. It will certainly be a best-of of the saga, and I look forward to testing it further in the near future.

Slickster:  Do you have a favorite track on Dark Desires? 

Grimlin: It’s hard to choose because I gave a lot of myself on each of my songs.  But some have given me more trouble than others. If I had to choose only one, it would probably be “The Ritual“. With this song I really wanted to explore a new genre by mixing funk with very dark sounds. I don’t know what to call it again, dark funk or heavy funk. I like to take risks, especially in music. I don’t like to lock myself in a genre (even if I love the 70s or 80s).

Slickster:  You collaborated with Microchip Terror (Read MT’s interview with Slickster here) on track 6, Silent Scream.  MT is based out of Singapore, so how did you guys team up?   Were you ever in the same room during production or was all of the music created by sharing DAW files over the internet?

Grimlin:  We teamed up together naturally by exchanging files of our daws by email. We also discuss on instagram quite often. Even if we live very far away from each other, we get along very well. 

Microchip Terror is a cool guy. I like his music and I think if we lived in the same city, we’d become great friends, that’s for sure! Even though we’re already friends on the Internet. 

It’s the same with Terragenesis, he’s a very good friend, far away but, we exchange very often via Instagram or Facebook, and we know each other well before the release of my first album. He’s a great guy, and a very talented composer. You must check his work! About Jordyn Oran, she is located in the US (California) and I only recently met her on the Internet too, she’s cool and has a great voice !

Slickster:  Speaking of dark French synth music, Justice played my home town on New Year’s Eve a few months ago, but it was over $300 to go to the concert.  I would have loved to have experienced that in person.  You often use the adjective “dark” to describe your music.   Can you explain, in musical terms, what makes music ‘dark’ as opposed to something lighter like ‘outrun’ or ‘vaporwave’?

Grimlin: I use the word dark to describe my music because it has a mysterious side with sounds that are usually found in horror movies. Bell sounds, distorted basses, bewitching drones. I don’t really know what to call what I do. We often talk about the Darksynth current. I’m a kind of outsider in this style of music. I think I just do electro. Electro with anguishing sounds inspired by the horror films of the 70s and 80s. After that, in the general trend of Synthwave, we find artists who only do Outrun (music that sounds very good in your car, generally inspired by the pursuit races of the 80s movies). There are artists who only do vaporwave, work with softer sounds. And there are artists who do both. There are a lot of currents that come from the Synthwave. Because I am partly inspired by Giallos films (70s italian splatter-cinema), should i call my style Giallowave ?

grimlin dark desires interview

Slickster:  Will you be doing any live shows in support of Dark Desires?

Grimlin: Until now i only did Dj sets. The live shows are very new to me, i still have much to learn ! But this is a very exciting experience. The last Dj set i did was in Paris, in a concert hall called “L’International”, I have played with Shredder 1984, Introspect and Johnny Parigo. Very cool people!

I had prepared this set beforehand, remixing the songs from my first album. I added sounds from the new album Dark Desires to it in order to test them in public before its release. It required a lot of work in advance but also a lot of concentration when the time came. I learned new things, like not jumping too high when you don’t know the ceiling height of a room (the little anecdote: I blew my hand off that night. A broken phalanx in the middle of the set – but I pretended that everything was fine because the show had to continue and the audience was super hot!)

Grimlin does DJ Sets in Paris, France.
Grimlin does DJ Sets in Paris, France.

Slickster:  What is the most important thing you want to share with people for the of 2019?

Grimlin: What I want to share is maybe not the most important thing for everyone, but I just want to share this anecdote – Serge Gainsbourg (a famous french singer) had said this sentence, “I will compose until decomposition.” Like him, I will never stop composing music. I will go to the end of this destructive logic and do what my passion tells me to do. 

2019 will be full of artistic projects with an EP followed by another album I hope. But not only music, I have another project in photography called Haunted Visions. My work is visible on Instagram, the nickname is @haunted_visions. Here I display my black and white photos of haunted or unusual places. So if you like this kind of photos, don’t hesitate to take a look. Thank you for your interview, it’s always a pleasure!

Caspro – Synthwave Interview

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Baldocaster is the only musician I listen to every day of my life.

So.. like, it’s synthwave time again.  Before you go back to r/incel and lament that Slickster Magazine is composed of nothing but hot chicks with huge boobs and electronic music now, check this out.  We heard about Caspro from his BFF Baldocaster a few weeks ago. Lucky for us (and you) he recently upload his most recent album for all of the world and robots to enjoy.  

Titled, Memory Drive, and consisting of eight solid tracks of original synthwave, the album may secretly be an A.I. subliminal programming for the Rise of the Droids.  We’re not talking about those SJW wannabes from Solo, A Social Justice Wars Movie. We’re talking about a T-800, rip your face off and steal-your-babe driods.

Caspro was initially hesitant to interview with Slickster Mag.  This is the equivalent of having a 12” Italian Subway sandwich sitting on your living room table.  Eventually you’re going to cave in and gorge it all in one sitting.

Fortunately, Caspro relented and agreed to answer some questions, but on one condition – He would only talk to us as long as the interview wasn’t too serious. We capitulated on our journalistic integrity.  (*Editor’s note – Slickster is known for groundbreaking scholarly articles such as How to masturbate without getting caught and The Art of the Upper Decker: A step by step guide.)     

Warning to the reader: don’t take what follows to seriously and just enjoy it…. or be an incel. I don’t care, whatever.

 


Slickster:  Synthwave is all about recognizing the radness and reinterpreting the halcyon days of the 1980’s synthesizer music.  However, the eighties was also about two more important things – Time Machines and big hair. Do you feel that these two topics are pretty much what defines your music?

Caspro: Absolutely. I always recommend that you give yourself big hair and time travel before listening to my music. You can’t fully immerse yourself in the musical worlds I’ve created until you’ve done so. I’ve spent hundreds and hundreds and hundreds of hours in the studio and firmly believe that I accomplished an array of tight bass kicks and good ole’ hard synth leads for your ears. I want you ALL to experience my VISION in STEREO SOUND, but first nail the art of big hair and time travel.

The 80's was all about time machines.
The 80’s was all about time machines.

Slickster:  Wow… that’s god damn impressive.  How frequently do you time travel?

Caspro: Every third Sunday, right after I netflix and chill with my unboxed R.O.B. the Robot and Vectrex nearby.

Slickster:  We did have a time machine at Slickster HQ.  It was nothing like a sweet ass Delorean, but you more like a Aldi’s clearance version… anyway, the interns kept using it outside of business hours to visit the future, where apparently South Korea has PERFECTED the sex robot.  It has something to with reversing the effects of Peripheral neuropathy and combining it with an Accu-jack 4000. Long story short – we couldn’t continue disinfecting the time machine and keep paying the writer’s salaries, so we had to get rid of it.   Has that ever happened to you?

Caspro: Yes, and it was very tragic! I still think about my former ghost writers and time machine. Rumor has it that some of the ghost writers went on to work with class acts like Baldocaster, others imported sex bots from South Korea and were never seen or heard from again. Such tragic, much sad.

South Korea has perfected the sex robot in the future.

Slickster:  Well… that IS tragic!  As everyone knows, you can neither achieve time travel or an erection with out the aid of a computer.  The title of your album, Memory Drive, which was released on January 25th, 2019, is like the perfect homage to computers.  You can have memory on your computer, just as you can have drives, but there is no such thing as a memory drive… even though it sounds like there should be.   

Also, going one step further, the double entedre of ‘drive’ endears itself to the synthwave genre. There are plenty of synthwave albums, artists, and artwork that celebrate the incessant fasciation of the 80’s relationship with sports cars.    Was this what you had in mind when you came up with the title of the album?

Caspro: The title has a few different meanings, all of which are pretty deep, not something you incels will ever experience with a woman. The first meaning can be taken literally, as in you can store memories like photos and music on a hard drive. Another meaning is that we all drive through memories through retrospection. Another meaning is a shout out to the movie Total Recall and PKD’s story about authentic vs synthetic memories.  

Caspro Memory Drive

Slickster:  We noticed that Memory Drive was mastered by Tonebox.  How did your musical buddy Baldocaster react when he found out you were cheating on him?

Caspro: He’s recovering well, thanks for asking. He’s now dating Hackerman.

Hackerman gif
Baldocaster is dating Hackerman.

Slickster:  If there was a remake of Bill and Ted’s Excellent Adventure, and you and Baldocaster were cast to be the leads in the movie, who would play the role of Bill and who would play the role of Ted?

Caspro: I’ve never seen the original Bill and Ted’s Excellent Adventure. I’ll turn in my synthwave badge and gun with the synthchief at the mall’s security desk and leave quietly with my head tucked down. I won’t even make eye contact with the lotion boss who runs kiosk 7.  

Bill and Ted’s Excellent Adventure
Bill and Ted’s Excellent Adventure

Slickster:  [Keauno surfer accent]  Whoa! Excellent! Ok. Same question, different Keauno Reeeves movie – In a remake of Point Break (not the shitty Go-Pro Monster N-r-G drink one from 2016), who would portray Johnny Utah and who would play Bodhi?

Caspro: So first off I’m offended by everything you just said. I’m sipping on a cold Monster Energy drink as I type this and think Go-Pros are super effective for film! Monster Energy drinks are the champagne of energy drinks and what other camera angle can compete with POV? The remake of Point break was delightful and better than the original. Nothing tops a Sunday afternoon with cold Monster energy in hand, Axe body spray on pits and chesty, and Point Break circa 2015 baby!

I feel like Luke Bracey’s role as supreme leader Cobra in G.I. Joe really prepared him for the role of Utah. The remake features amazing cinematography, super FUN extreme sports scenes, really engrossing story telling and abstract action… but if it was made again, I’d cast myself as both Utah and Bodhi.

Slickster: Uh.. Ok, ok. Chill out Bevis.  Other than Baldocaster, who are some of your favorite musicians in the synthwave genre right now?

Caspro: Honestly no one. Baldocaster is the only musician I listen to every day of my life. In all honesty, I listen to a wide range of music. Everything from synthwave to EDM to death metal. I’ve recently been head banging to Mitch Murder, Chromeo, Dan Mason, Robots with Rayguns, Hunter Complex, The Bad Dreamers, MAVS and more. I’m always looking for new sounds that evoke good feelings, creativity and inspiration.

Slickster:  Yeah, those guys are good and stuff, but let’s get retro.  Who do you think would win a Robot Jox, Battle-Mech fight between Jan Hammer and Harold Faltermeyer?

Caspro: Get back to me when you’ve asked a question that refers to the one and only robot fighter, Arnold Alois Schwarzenegger.

Predator gif

Slickster:  Is it just me, or were the girls in the 80s some of the hottest the world has ever known?   I mean, when I want to whack one off, I skip completely over the P•rnhub and Xh•mster and go straight to Miss Hot Body Contest 1988.   You know what…. on second thought, don’t answer that question. Just promise us that if you ever create a music video for one of the eight tracks on Memory Drive, that you’ll include at LEAST one babe in neon spandex performing slutty aerobics.

Caspro: The only people I want to see in neon spandex performing slutty aerobics to my music are Baldocaster or Stilz.

 

Slickster:  That’s disturbing, but hey man, it’s your art and stuff. The third track on the album, Cloud Passage, seems to a crowd favorite on the album.  Is there one particular track on Memory Drive that says to you, “This is it! I have fully realized my vision”… aka a favorite track?

Caspro: It’s true that Cloud Passage is a crowd and fan favorite, and it’s also true that Cloud Passage was nominated for multiple awards, including “Best Sexy Synthwave Song”, “Best Attempt at Making Noise”, “Sexiest Producer”, “Would Most Likely Bang a Robot To” and “Best in the Box”, but my favorite track is the unreleased BONUS track featuring Hatsune Miku. Look out for its premiere during my upcoming fully holographic tour.

Slickster:  Caspro, thanks for chatting with Slickster magaizne, and good luck on all your musical success. Any final last words before we wrap this interview up?

Caspro: Wooo. Thanks for having me! It was a lotta HARD WORK to make an album like Memory Drive. I’m glad that you guys and internet dig it. Mission accomplished!

Brooke Smith

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Brooke Smith is the stunning blonde featured model of the week.  She has an hourglass figure, with plenty upstairs and down, long blonde hair and a gorgeous face too.  She loves going to the beach or pool, or pretty much anywhere where she can where a bikini. But remember, girls with big boobs have unique kinds of problems too!  Have some empathy for poor Brooke, because of her lovely hooters.  #FLBP  

You can check out her profiles on Instagram and help support her channels.  If you like what you see, share the page and be sure to tag Brooke in the photos.  

Girl of the Week - Brooke Smith

Slickster Magazine features one stunning model per week.

Check out her social media links

The Textorcist Review: Typing the Hell Out of Evil

The Textorcist Review: Typing the Hell Out of Evil

Textorcist, Ray Bibbia, MorbidWare, Headup Games

Written by Jonathan Lee, February 19, 2019, 9:00PM, Tweet to: @Writerscube


I’ve played my share of games that involve kicking the living Hell out of my enemies. From when I first played Doom at the tender age of 6, slaying demons in Diablo, closing the hellish gates to Oblivion in The Elderscrolls series, and hacking Chaos marauders and daemonic Warpspawn to bits in Total Warhammer II. But never have I played one that allowed me a chance to both kick the living tar out of evil while also doing my next favorite thing: writing. Brought to you by Headup Games (a big thanks to them for giving me a chance to try this game) and Morbidware, that’s where The Textorcist: The Story of Ray Bibbia comes in.

Textorcist, Ray Bibba, Headup Games, MorbidGames
Type and dodge to survive! It’s Mavis Beacon meets Bullet Hell!

If Mavis Beacon, the Exorcist, and John Constantine Had a Lovechild

The gameplay is pretty simple, but that’s actually why it’s so darn fun. While dodging massive storms of enemy fire and attacks, your job is to also type the words that Ray Bibbia is trying to recite so he can blast his enemies with holy bullets (he likes to call them Hollets).

But there’s more. Everything relies on you typing it out. Even when you’re interacting with objects, like picking up an object. When you’re at your home base apartment, you even have to type in the location of the next level while trying to search for it on your handy dandy computer. Yeah, it’s in the name of the game, but that they faithfully stick to it is part of this game’s charm and fun factor.

Meet the Character: Ray Bibbia

Ray Bibbia, the main character, is a private exorcist who travels around Rome helping those who need, well, exorcisms performed. However, after what first begins as another exorcism soon turns into an investigation into a growing conspiracy that Rome isn’t so holy as it seems.

But probably, one of my absolute favorite parts of this character is how he interacts with other characters. There’s a plethora of little pop culture and modern internet references to tickle you while he dives deeper into the dark heart of Rome.

Textorcist, Ray Bibba, Headup Games, MorbidGames
As a private exorcist, you’re going to be hard-pressed to dodge demonic attacks whilst trying to type all kinds of words and phrases to fight back!

Final Thoughts

It’s amazing how challenging it can get when you’re trying to type words while also dodging a gazillion dangerous orbs and bullets of demonic energy. And that’s why this game is so fun. Granted, I’m still getting a hang of it. I’m in the middle of blasting holy bullets at a crazy demonic nun, and it’s putting my keyboard and typing skills to the test. If you’re looking for a challenging game with text-based gameplay that you don’t see too often, that has a story with some modern internet flavor thrown in, The Textorcist: The Story of Ray Bibbia is an excellent choice. So, is this game a buy? For $14.99, yes, it’s a good deal! See if your typing skills and reflexes are both up to the challenge!

Textorcist, Ray Bibba, Headup Games, MorbidGames
Holy bullets, hellish demons, and vegan heavy metal, oh my!!

Looking for more goodness from Headup Games? Check these games out!

The Inner World: The Last Wind Monk Nintendo Switch Review

Earth Atlantis: An Aquatic Bullet Hell Review

Bridge Constructor Portal Review

Omega Strike Nintendo Switch Review

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Screen Main by Nintendo and Woblyware

No Rogue

Nintendo Switch knows Roguelite games. Omega Strike for Nintendo Switch is not one.

Screen 1 by Woblyware

The Nintendo eShop, however, is full of them.The Binding of Isaac: Afterbirth+, Dead Cells, or Enter the Gungeon offer variable play.

In each game you have no major save points and an assortment upgrades each time you play the games.

Omega Strike gets to be basic. Wolbyware’s title is a metroidvania, action, and adventure game.

A Metroidvania  game is a two-dimensional title that has “exploratory” elements. You play through and save your game.

You do some back tracking, but conclude the game with a little less frustration. Omega Strike has a basic setup, but is it worthy of your attention?

Omega Tale

Screen 2 by Woblyware

You play as Sarge, Bear, or Dex to take on lethal enemies.

They explore the world, find goodies, and defeat Doctor Omega and his hordes. The game allows you to switch between the three super soldiers.

Each soldier has a rifle type, which includes a shotgun, assault rifle or launcher, and a special ability.

Use their guns, and abilities, over seven areas of the game and defeat Doctor Omega.

The game offers up to 45 different enemies to defeat. Omega Strike works in the Nintendo Switch’s portable, television, or Joy-con modes.

Use the control pad, or analog stick to move Sarge, Bear, or Dex. Use the Minus button to bring up maps to explore the world of Omega Strike. The L and A buttons activate each character’s special action.

The R and Y buttons fire each character’s weapons. Use The B button to make Sarge, Bear, and Dex jump. The X button allows you to switch between Sarge, Bear, and Dex.

The Terrain

At first glance, Omega Strike should have a connection to Metal Slug.

The games are only similar because they have guns in them. Omega Strike really exists between Mega Man and Metal Slug. Metal Slug is a multiplayer, arcade, action title. Omega Strike is a one-player platform title, first.

Screen 3 by Woblyware

The games are only similar because they have guns in them. Omega Strike really exists between Mega Man and Metal Slug.

Metal Slug is a multiplayer, arcade, action title. Omega Strike is a one-player platform title, first. Players explore and back track levels to find bosses, get items, and special power-ups.

The game presents battles with a variety of enemies over open levels and deadly boss fights that mimic Mega Man’s boss battles.

Players do not have to search for ammunition, and have infinite firepower, but can upgrade the range and strength of their standard weapons.

Like River City Ransom, characters can visit a shop to upgrade their character, increase their health, and purchase critical food items. The artificial intelligence’s challenge in this game works from bottom to top. Early levels of this game offer semi-difficult enemies.

The deeper portion of this title increases the challenge in both boss and enemies’ attacks. Enemies, along with the level design, offer newer, more stringent, strategies to defeat the player in the later levels.

Conclusion

Screen 4 by Woblyware

Omega Strike is not a blockbuster game with multiple programmers and designers. This is a game by Lauri Paakinaho. The visuals, audio, code, and design come from one individual.

The game is nostalgia and passion. Omega Strike does not glitch. It does not have phantom errors or issues. It works, well.

The exploratory elements of this game can linger, but the maps for this game get you through it all. You could require more weapon types for this game, but the base weapons, with upgrades, work for thisexperience. Omega Strike is decent.

 

The exploratory elements of this game can linger, but the maps for this game get you through it all. You could require more weapon types for this game, but the base weapons, with upgrades, work forthisexperience. Omega Strike is decent.

Screen 5 by Woblyware

However, this game could use the online treatment. Nintendo has the service Nintendo Switch Online. The service offers online play, with the help of the Nintendo Switch smart phone application, for some Nintendo Switch titles.

The service also designates online play elements to classic Nintendo games. The Nintendo Eshop offers a number of new games with classic game play.

Omega Strike can offer players competitive modes, special outfits, weapons, and new mission downloads, to extend Omega Strike’s experience.

The game as it is now is fine, but get it on Nintendo Switch Online and open up the possibilities.

Purchase Omega Strike, but if Nintendo hears this, give this game, and others, an online life. What can Nintendo and WoblyWare do together?

 

 

Top Links

  1. Mya Massimi Girl Of The Week http://www.slickstermagazine.com/mya-massimi-girl-of-the-week/
  2. Top Ten Must-Own Strategy Games http://www.slickstermagazine.com/top-ten-must-own-strategy-games/
  3. Battle Princess Madelyn Review For Nintendo Switch http://www.slickstermagazine.com/battle-princess-madelyn-review-for-nintendo-switch/

 

 

 

 

 

Terminal Khaos Builders release new album, The Endless City.

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French musician, Nicolas Muller, combines video game music palettes with dark synth.

Terminal Khaos Builders

2/17/19 – Continuing the practice of reaching out and connecting with SYNTHWAVE musicians around the globe, recently we spoke with Nicolas Muller of Terminal Khaos Builders (TKB) and Helioss.

Synthwave is a burgeoning genre of music that incorporates electronic soundscapes, occasionally acoustic or electric instruments, and is heavily influenced by retro synthesizer music.  Drawing wholesale from pop culture of the 1980’s, including movies, video games, and fashion, it has been evolving into it’s own unique art form.

As with trends in any creative field, not all artisans are created equal.  Some people just work harder… think, 99% perspiration and and 1% inspiration, thanks to Mr. Edison.  Electronic music is no different.  There are individuals who chase whichever fad is popular and those who dare to try new ideas, struggling to persevere when those ideas inevitably fail.

Muller’s blend of electronic music mixes tones reminiscent of 8-bit Nintendo games with dark and apoplectic sounds of heavier categories of EDM.  Add in some European classical harmonies and huge drums and bass patterns, and you get Terminal Khaos Builders.

TKB’s first full length album, The Endless City, is now available for listening and purchase.  We recommend you do both.


Slickster: Nico, thanks for talking to Slickster Magazine. On your facebook page, there are a lot of photos of you playing guitar. I take it that electric guitar is your first, primary, instrument?

Nico: Hello Slickster ! Yes, I’ve been a guitar player in the French metal landscape for years – my main project is Helioss (symphonic black/death), we will release a new album this year. Guitar is my primary instrument, which I have been playing for years. I play a little bit of bass too, but not at a great level. I write mainly with guitar in hands, even if it is for a different instrument – like piano, orchestra or violin.

Nicolas Muller of TKB
Nicolas Muller of TKB

Slickster: You are from France, well known for it’s contributions to electronic music. We have interviewed quite a few French musicians and always ask a similar question –  Why is there such a strong correlation between French musicians and electronic music?  

Nico: To be perfectly honest, I have strictly no idea. Indeed, we have some very talented electronic music artits, some of them well known in the world, like Jean-Michel Jarre, Daft Punk, David Guetta, Justice… It is sometimes called “the French touch”, even if I think that no one really knows what it means.

I guess that there are some communities that grows together in a small area and members of this will influence each other in a very creative way. That may explain why some major musical movements often start in a single country (or city) before spreading all over the globe. For example, the New Wave of British Heavy Metal, the black metal from Norway or the incredible Californian death metal scene in the 90s.

So I guess that the so-called correlation between french and electronic music is just a group of people from the same area (Versailles was a leading city for this music back at the time) that started some kind of electro wave in France.

Jean-Michel Jarre
Jean-Michel Jarre, French electronic musical pioneer.

Slickster:  Good or bad, France has been in the international news a lot lately for the Yellow Vest Protests. What is your opinion of the protests, and have any of the protests/riots personally effected you?

Nico: That’s a difficult subject because things are far from being over. The “Yellow Vest” are still in the street on a regular basis, involved (for a minority of them) in some fights with the police which are intensively showed in the medias, and the government started a great debate to try to bring peace back – which doesn’t seem to work pretty well.

I’m personally not a protester, I have no strong conviction in politics, but as a citizen this is really shocking to see how the leaders of our nations (mainly Europe, but not exclusively) are really fucking up so many things: ecology, equality, education, culture… so at some point I think that the people are starting to get really upset – especially when you don’t have a lot of money to buy food, clothes and other basic needs. I have no idea where all that will lead us, but this is both interesting and disturbing.

Slickster: You’re new album, The Endless City, caught my attention as a fresh entry into the synthwave genre. My first impression was, “this is chip tune [8-bit video game music] meets Justice.”  As I dug deeper into the album, and on second and third listening, I heard more layers to your compositions. There are strong elements of carefully crafted melodies, harmonies and arrangements.  

Certain chordal progressions in your new album used much more advanced harmony, for example diminished chords. This leads me to believe that you’re a student of Classic European music theory. Can you elaborate on this?

Nico: You are perfectly right, even if I won’t call myself “a student”. Let’s just say that I have learned classical music at a very basic level. But as a musician, I grew up with two major influences: metal and classical music, especially baroque (Bach, Vivaldi, Scarlatti, Rameau…).

In the metal music, I love the energy, the violence, the aggressiveness and (for some bands) the virtuosic approach of the instrument – for example, in the guitar hero or the progressive scene. When I write music, I oftenly mix those both aspects. But I’m not a musical theorist, so I have to do countless tests and mistakes before reaching what I had in mind. I sometime see melodic or harmonic paths in my head, and with my guitar in hand I try to follow this road to go where my instinct tells me. There is no real planning or pre-established structures or harmonic construction when I start to write, I let things comes as they want, I do a lot of back and forth, I try, I delete, I change…

But yes, I like to complicate my music with different layers of harmony and complex structures, but in the end this is very important that the music talks easily and can be remembered. This is why I love baroque music era: it’s often highly elaborate but with strong and powerful melodies.

My third influence is, as you noticed, video game music, especially the 8/16 bits era. As a kid, I grew up with Master System / Megadrive game which leaves me with a lot of musical memories, and those very particular sonorities are still touching me.

So, I guess that all those influences are now part of my music.  Sometimes, in a very obvious way (“I’m Going Into Madness!”, for example, with the baroque harpsichord which slowly becomes chiptunes sonorities – it symbolizes the coherent transition between worlds 300 years apart that I both love.)

The Endless City, album cover art from Terminal Khaos Builders.
The Endless City, album cover art from Terminal Khaos Builders.

Slickster: In classic NES titles, many feature awesome, memorable melodies within the game OST. Some, but not everyone in synthwave, craft decent melodies, but others focus more on soundscapes or drum beats.  Your music, while not ignoring the other parameters of excellent composition, noticeably incorporates melodies that could “stand on their own.”  How do you write the melodies for your songs, and is there a favorite on The Endless City? 

Nico: You’re right. I’m not good at creating soundscapes or ambient music – I leave this to some other talented musicians. But, I often have plenty of ideas for melodies, musical arrangements or leads. I think this is the core of the music, what is left in your memory when you stop to listen a song – the haunting echo of musical art.

I have no particular technique to compose, it comes layer after layer. Most of time, I start with some chords progression on the guitar and the bass, then some orchestral arrangements upon which I add the melodies when needed.

It’s always hard to pick a particular song or melody in your own creation, but if I have to I would choose the first part of the last song “She Said That The City Is Lost” : this song combines the different aspects I love, with complex arrangements, rhythms variations and dark melodies.


Slickster: How long has TKB been in existence?  Has there always been a project like this on your desk, perhaps under different names?

Nico: Terminal Khaos Builders is in fact a new project of my own, so let’s say it is 6 months old (but it has been revealed less than a month ago). I really discovered the synthwave scene 2 years ago or so, with artists like Perturbator, Carpenter Brut, Dredd, Vulta and Master Boot Records (which I really love, the guy is insane).

So it was in my head, like “would I be able to do a synthwave album of my own ?”.

Back in October, I started to work on Terminal Khaos Builders, to learn some new softwares, and to write something different than usual. It was 5 months of intense work with high and low, but in the end I’m really proud of what I achieved. Hope you guys will appreciate it.

So far, I have a lot of other projects, but not in the synthwave style – Helioss is the most important, but some other are in progress.

Slickster: Do you, or TKB, ever do live performances?

Nico: No. I’m definitively not a man of live performances, and I do not plan to change this.

Terminal Khaos Builders Logo

Slickster: Synthwave, in general, seems to be comprised mostly of a male audience. Do you find this to be true, or do you have an equal number of women who are interested in synthwave, outrun, vaporwave, chiptune, etc…?

Nico: If I have to make a guess, I would say that a lot of synthwave musicians have been at some point deeply influenced by video games and the sci-fi universe.  When I was a kid or a teenager, the majority of girls didn’t show a lot of interest in any of those universes. So, musicians of my age and the ones involved in this kind of music are mostly men.

But things are now changing. Because video games and sci-fi universes are now so popular within the youth (boys and girls) that I bet (and hope) that more and more girls will be involved in this particular creative universe.

Obviously, I believe that men and women deeply share the same potential to create or appreciate all kinds of music (including metal, of course).   Maybe there are some social constructs that tend to separate us when it comes to stuff like sci-fi, but once again, I have noticed that things are changing.  It’s good to see that the old stereotypes (little boys play the war, little girls with the doll…) are slowly becoming obsolete.

 


Slickster: Why do you believe that synthwave has gained the international following that it has?

Nico: It’s hard to say, but I would say that this is now a well established occidental/asian music. Most of the synthwave artists are coming from the US, Europe/Russia or East Asia. Is there some synthwave artist from Africa, Middle East, India or South America ? Probably, but for the same reasons that there is not (yet) a lot of rock/metal bands from those areas, some vast majority of the world are not really concerned about synthwave.

But here again, I believe that things are slowly changing, thanks to the internet and the globalization (yes, there are some good in it, despite all the problem that comes with it). But in Europe, at least, yes: synthwave is now a mainstream music style, for the best or the worst, with live shows in big places, festivals, posters in the subway halls… More and more artists are showing up (and I’m nothing more than one of them), and there is more and more people to listen to them.

Slickster: What advice would you like to give to your younger self or a young musician/artist who is just beginning in their career? 

Nico: I would not pretend to give anyone (even the younger me) any advice other than “have fun” and “keep trying” ! I’m just an amateur musician, I don’t earn my life doing music, so for me this is just fun and passion, without too much stress or real responsibilities. But music is much more than a simple hobby : it needs patience, dedication, a lot of time, sometimes money and it’s far from being easy every day. Hard work and a lot of pleasure, indeed !

Slickster: Ok, I know this question is a hard one…. Name five of your all time favorite video games!

Nico: Ah ah, dude… how could I ? But OK, let’s try. In no particular order :

-Portal 1&2 : perfect ambiances, sci-fi sounds and landscapes.
-Streets of Rage II : ah, the memory ! So groovy, disturbing, perfect soundtrack for urban violence!
-Super Meat Boy : Danny Baronowsky is a real genius ! Powerful melodies, epic rhythm, epileptic sounds… perfect when you have to die and retry thousands of times per minute to finish a fuckin twisted level.
-Heroes of Might & Magic III : so beautiful, with a strong musical theme for every city or situation.
-Hotline Miami : the amazing soundtrack that contribute to enlight the synthwave scene. Not sure it’s really in my top 5 but hey, it’s in the topic.

Slickster: Nico, thanks again for talking with Slickster about your new music and best of luck in 2019 and beyond. Lastly, we want to open it up for you – What message would you like to share with the world?  What is the most important thing you want to tell people right now in 2019?

Nico: Music is the best therapy. Sad? Listen to music. Angry? Listen to music. Depressed? Listen to music. Feeling alone? Listen to music. Don’t want to listen music anymore? Create your own music!

A big thank to you and your team at Slickster Magazine for giving me the opportunity to talk with you ! And of course a big thank to everyone who listened to “The Endless City” – it’s been quite a journey.


Links :
Terminal Khaos Builders

https://terminalkhaosbuilders.bandcamp.com/

https://soundcloud.com/terminalkhaosbuilders

https://www.facebook.com/terminalkhaosbuilders/

Helioss

https://helioss.bandcamp.com/

https://www.facebook.com/Heliossband/

Small Streams Big Dreams: ultimatreality

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It’s time for a return of Small Streams Big Dreams! Slickster Magazine is all about showing the love for anybody pursuing their passion. So it’s time to dig up some streams with dreams! In our return to the realms of Twitch, we’ve got someone who hopes to bend their streams to their own reality. Give it up for ultimaereality!

Thanks for taking the time to come by ultimatreality! So just give a brief introduction of who you are.

Hello! My name is Alex, but I also go by ultimatreality on Twitch. I’ve been streaming since August 2018, and I would consider myself a variety streamer. I usually like to stream story-driven RPGs, and the one that I’m working on right now is Dragon Age Origins by BioWare.

One of the other genres that I like to stream the most is horror, mostly because I am a big chicken. People seem to get a real kick out of me screaming my head off when I get scared. Some of my favorite Clips, are from the horror games that I’ve played.

For example, my favorite is playing Dead by Daylight with friends. It’s essentially a game of really scary hide and seek, where one person plays a killer, and the others play Survivor trying to escape. One of the other clips that I like to re-watch, because it’s funny, is me attempting to play the first Outlast game. I got to the first jump-scare and had to quit because I was so scared lol.

Very cool! Horror is something the Slickster team holds close to our hearts. How long have you been streaming?

Now that I’ve officially hit six months into streaming, which I celebrated today February 11th, I’m hoping to be able to stream a lot more. I don’t want to say that I would go full time, though if I ever did get the opportunity to, I definitely would take it.

Hell yeah! What other kinds of goals do you have?

One of my main goals for 2019 is to go to TwitchCon 2019. I’m also hoping to get a t-shirt with my advertisement on it, made up for when I go to smaller comic cons, for example in Calgary or Edmonton. Just to see if that type of advertising works. If there’s anything else you’d like to know, please don’t hesitate to ask. I am an open book.

Where can we catch you online and off Twitch?

As for online on Twitch, you can find me usually in the afternoons, depending on whether or not I have class that day, as I am a full-time University student on top of being a twitch streamer. As for offline, I do a lot of my social networking on my off days. The best way to interact with me is through Twitter, as I find it’s a really easy tool to interact with viewers and fellow streamers.

Check out some of ultimatreality’s top clips!

Clip number one from Bendy and the Ink Machine

Clip number two from Dead by Daylight

And clip number three from Outlast

 

 

 

 

Erica Sarah – Girl of the Week

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Stunning Eurasian model, Erica Sarah, is this weeks featured model.  She is half British, half Japanese and 100% sexy.  Currently Sarah lives in Tokyo, Japan, and is represented by modeling agency, BTokyo.  It’s plain to see why… her petite size and ample curves are a winning combination.  Add to that potent mix a joyful personality, that radiates beyond her naturally good looks and smile, and you’ve all the trappings of an overnight success.  Sarah loves spending time at the beach and going on vacations when she isn’t working.  You might catch her frolicking off the shores of Guam in her bikini, if you’re lucky.  Here’s to the melting pot of culture.

Girl of the Week - Erica Sarah

Slickster Magazine features one stunning model per week.

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Twitch Championship Wrestling: A talk with the GM

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So, introduce yourself to the world! Who are you and where can people watch you?

The President of Twich Championship Wrestling himself, Shawn BLaze

So, my name is Shawn Blaze and I live in Saint Louis, Missouri, USA. People can find me at theshawnblaze on twitch, twitter, youtube, and facebook. Outside of gaming I am a husband and a father of 2. I work full time as a local truck driver. I’ve been streaming now for a couple years but never really found my niche, until now it seems.

So you’re doing a Twitch themed Wrestling Federation. Describe that to the viewers the way you do that.

The TCW (Twitch Championship Wrestling) is a show that pins real twitch streamers against one another in the ring. Each streamer has agreed to be part of it and has helped with the creation of their character. I do this because I truly do enjoy it, and I hope that the streamers in it see traffic from this show on their page as well.

Every streamer that is in the show is put on my auto host list and has a direct link to their channel from my TCW panel on my page. I have made it so people can come in and earn loyalty points that I call hoosierinos and bet them on the matches. Those points will then be good to use to buy tickets for a giveaway once a month.

Do you do custom storylines in that as well?

I personally have nothing to do with outcomes of matches, rivalries, tag teams, or even story lines. I let the AI of the game do all the work while I sit back and watch with my audience and do some commentary and chat with them. As of now, I do not prerecord any of the shows because I want my reaction to be genuine. There are stories that happen within the show, but again that’s all AI driven.

How many different streamers do you have on the show so far? How many do you hope to do?

Currently there are 25 streamers within the TCW and I am currently talking with a couple more to have them added to the show soon. Ideally I would like to have between 50-60 by the time its all said and done. One of my main goals right now is to start a women’s division but this has proved to be very difficult to do. I don’t know if it’s just disinterest or distrust, just been a very difficult goal to accomplish. I have probably messaged over 50 female streamers, and so far I have only 1 to show for it. Ironically that was the first one I messaged. I have had others who said they would love to do it but haven’t I heard a word since.

How long does the average person take to create?

The length of time it takes to create someone just depends from person to person. I have gotten pretty good at realizing that if you focus on a few details of someone’s face you can get a good representation of them. Such as nose, eyes, and the jaw line. A person with facial hair can hide some of those little discrepancies you may see if they didn’t have it. All in all I would say from start to finish on average I can create one person in 30-45 min, but I’ve been creating people into WWE games for years.

Of all of the top Twitch personalities, who do you think is most perfect for the squared circle? (No picking Dr. Disrespect.)

I’ve never really thought about who the best top personality would be for the show. Excluding the obvious #1 choice, who by the way I already have created but I can’t use because I don’t have a way to contact him. I’d probably have to go with TimtheTatman. It’s really hard to say, I think everyone could answer this question differently.

Will there be only major PPVs that the stories lead up to, or will you have B-show PPVs to keep things moving?

I actually don’t do any PPV shows at this time.

How often do you do the shows/episodes?

It is a weekly show done on Friday nights at 9 PM CST, and as of the last show I announced a second show a week that will be done at the same time but not on a dedicated day as of now. Just some time between Sunday and Monday. Maybe one day I will to be able to do PPVs as well but for now this is doing great.

Do you record and upload them to YouTube?

I do not put any of the shows on Youtube or Facebook, they are Twitch exclusives. However I am considering a 3rd show that would be dark to twitch and just prerecorded and put on both those formats. It would never have a title change hands there, would only be for starting rivalries and tag teams to help with the other live shows.

Are there any champions in the fed?

Currently I have four titles in the show, the TCW Championship, The Cruiserweight Championship, and one I call the First Person Shooter Championship (this is basically my version of the hardcore title). I have created and entered a tag team title to the show but currently there are no tag teams in the show. Like I said earlier I try my hardest to keep my fingers off the control of the show and let it form on its own. I am adding another 2 titles soon, the western and eastern championships.

When can we catch this amazing wrestling federation on Twitch?

You can catch the show live on it’s biggest night of the week every Friday at 9 PM CST and only at twitch.tv/theshawnblaze. Hope to see everyone there, and be ready because it’s going to be one hot ride!

Summer Rae – Girl of the Week

Summer Rae is very sexy member of the student body at the University of Buffalo.  A quick Google search on her name and you’ll find that she may or may not have been at the center of NFL-sized love triangle.  We don’t care.  As with anything on the internet, it’ll be up to you to do your own research and make your own conclusions.  In the meantime, why not just enjoy the stunner for all she has to offer – long legs, a killer smile and extremely smackable booty.  This girl knows how to dress up and lives by the philosophy of “No Bad Days.”  What do you guys think?  

#hotgirls

Girl of the Week - Summer Rae

Slickster Magazine features one stunning model per week.

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Anthem: A Show of BioWare’s Growth Since Andromeda

Anthem: A Show of BioWare’s Growth Since Andromeda

Written by Jonathan Lee, February 3, 2019, 5:00PM. Tweet to: @Writerscube


Even Veterans Have Growing Pains

BioWare has been around for many years as a game developer, and they have without question produced a long list of high-quality RPGs full of story, memorable characters, and a lot of devoted fans. I’m talking about games like from the days of Baldur’s Gate long ago! They know what they’re doing when it comes to RPGs.

But that doesn’t mean they’ve stopped growing. No matter how old of a company you are, you are still bound to have a stumble here and there. You pick yourself back up, dust off your shoulders, and keep going. And while their current publisher, Electronic Arts, is in the middle of a prolonged, slow-motion stumble of their own, Bioware has since been trying to steady itself since the calamity of Mass Effect: Andromeda.

Anthem, Fort Tarsis, Forge, Zoe
Rest easy, Anthem’s characters are lively, expressive, and convincing. You won’t have to worry about oddly intense-looking mannequin-like characters like in Andromeda.

The Andromeda Stumble

I had said in the past that I enjoyed Andromeda, despite what issues it may have had. And I even gave praise to how Bioware made efforts to fix almost everything. Unfortunately, not everything did get fixed; there’s only so much you can do before the team responsible (BioWare Montreal) was shuttered up and merged.

This left a large dent in public confidence in BioWare, and no matter how positively I looked at Andromeda (I still play it to this day even), it didn’t change the way it affected the fans and the developer.

But that’s just it. It’s a stumble. BioWare has since been very hard at work, focusing on Anthem, to make sure they don’t repeat recent history.

Fort Tarsis, Market, Environment, Anthem
The player hub is lively and bustles with activity, even just for a demo. People walk around, the sky changes as the time of day changes, and when night falls… make sure to check out the moons!

Anthem Demo Experience and Anticipation of the Final Build

That is not to say things have been buttery smooth. Anthem’s VIP Demo and Open Demo have been plagued by issues, though it has a lot to do with that the demo is using an early build of the game and is not a portion of the final build.

Between the VIP Demo and the Open Demo, BioWare’s Chad Robertson, Head of Live Service, had said:

“We’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that won’t make the public demo weekend.”

Amongst the list of improvements that they had been making to the final build, there were fixes to weapon infusions, a new Social Hub akin to that of Destiny’s Tower, and literally “a few thousand more (literally)…”

BioWare has been incredibly fast to respond to community complaints regarding the demos, and they’ve been working hard to make sure the Final Build impresses more than the demos have. All in all, despite the bugs, the VIP Demo and the Open Demo have been fun to play and having the chance to explore a Javelin or two (or four, if you played the VIP weekend) has shown off BioWare’s impressive ability to make each Javelin a truly unique experience. The story missions and the single Stronghold that we got to try were also pretty entertaining. The full game is supposed to have at least three Strongholds for a start, but who knows what BioWare will add in post-game content.

Stronghold, Anthem, Storm, Colossus, Tyrant, Swarm

Final Thoughts

While the demo sessions have been a rocky experience, it’s important to know that we all have been playing outdated builds and haven’t gotten to experience a reflection of the real, final product. With that in mind, the bugs didn’t, well, bug me as bad. Maybe it’s because of their longstanding tradition for good storytelling, but I’m feeling good about Anthem. Story-wise, it’s a brand-new world with new faces and foes. There’s promise of free DLC and extended content, so that’s always a plus. And, c’mon, who doesn’t want to fly like Iron Man while blasting baddies?

Grabbits, Anthem, Storm, BioWare
Be sure to mind the Grabbits. These harmless yet adorable creatures do not deserve to suffer a terrible, bloody, messy death. Almost 2 million have reportedly been killed, according to BioWare!

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Drinkers Rejoice! Pedialyte Unveils a New Adult Formula for Hangovers

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Long a staple in the veteran drinker’s arsenal, the folks behind the electrolyte solution Pedialyte are finally coming to grasps with the fact that a large share of their customer-base is made up of adults battling a hangover rather than the infants the drink’s intended for. With this realization in mind, the company is rolling out a number of new options for their adult market this year.

The flagship of this new, adult-centric marketing campaign is the “Sparkling Rush” line – single-serve packets that add carbonation and flavor to a glass of water while promising to deliver an “optimal balance of electrolytes and sugar” in each serving. This balance of electrolytes and water, it seems, it what helps the formula get folks back on their feet even after some of the fiercest of binges.

https://twitter.com/5thYear/status/1029025696709058560

“Pedialyte is so effective because the levels of electrolytes and carbohydrate are optimal for rehydration, and now our Pedialyte Sparkling Rush powder offers a new, on-the-go option for those who love some bubble in their beverages,” said Jennifer Williams, a research scientist at at Pedialyte’s manufacturer, Abbott Laboratories, who specializes in hydration. “There’s a reason so many turn to Pedialyte when they need help hydrating – it works.”

“You get the electrolytes you need with that great tasting fizz. It’s a really exciting product,” added Chris Calamari, the vice president of pediatric nutrition at Abbott. “Hydration is such a broad-based need, and our product design and marketing was designed around meeting adults where they need us.”

Does it really work?

But, do those electrolytes really help crush a hangover? In order to get to the bottom of that mystery,  reporters from Marketwatch got in touch with Dr. Robert Glatter, an emergency room physician at Lenox Hill Hospital in New York City.

“Pedialyte contains added sodium, potassium and sugar, which can help replete your body of lost electrolytes. When you get dehydrated, your body needs water, but it also needs sugar to help reabsorb water,” Glatter explained.  “These products will make you feel better, but they’re not going to completely take away your hangover; it’s a gradual process as you begin to rehydrate. People are latching on to it as a quick fix. … It’s not a ‘cure,’ though.”

“The key is hydration while you drink, alternating alcoholic drinks with non-alcoholic beverages — preferably water — and eating throughout the night,” Dr. Glatter added. “This slows the absorption of alcohol.”

Going along with Dr. Glatter’s message, Pedialyte itself stops short of referring to its product as a “hangover cure,” but it does boast its abilities to rehydrate – and as all good drinkers know dehydration is one of the primary symptoms of a hangover. So, while it might not be able to completely remove all of the after-effects of a long night out, it certainly can help with some of them.

Are you planning on adding Sparkling Rush to your hangover lineup? Let us know in the comments below, and tell us some cures you use to help get back on your feet after hitting the town!