Late Shift Nintendo Switch Review

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by Tobias Weber and CtrlMovie
Screenshot 3 by Tobias Weber,Wales Interactive, Wales Interactive, Ltd. and CtrlMovie

The End of Shift

Screenshot 4 by Tobias Weber,Wales Interactive, Wales Interactive, Ltd. and CtrlMovie

The end of summer offers a change in video game tastes. August and September releases indicate a change in expectations, and habits. Who does not look forward to a season of Madden football?

It can work in cooperation with their favorite team’s season. Dark Souls Remastered, FIFA 19, Super Mario Party of other titles wet your pallet. You might like role-playing games, that special platform title, or something different for the colder months.

 

Currently, Late Shift, made with CtrlMovie’s software, Wales Interactive, Wales Interactive, Ltd., and created by Tobias Weber, is a game-like experience that makes me indecisive. It has a successful record of accomplishments. However, should it find a place on the Nintendo Switch?

Clock In

Screenshot 1 by Tobias Weber,Wales Interactive, Wales Interactive, Ltd. and CtrlMovie

Late Shift is a game experience that uses the technology of a company CtrlMovie. They are a Swiss-based start-up company that creates interactive movies on its own and offers its technology and services to third party filmmakers and content producers.

Late Shift, based on a screenplay by first time director Tobias Weber, works in conjunctions with Michael R. Johnson, author of Guy Ritchie’s 2009 movie, ‘Sherlock Holmes’, to establish a unique interactive, cinematic, world.

Matt, a smart student, has to prove his innocence after being forced into the robbery of a famous London auction house. You decide to act “when everything is turning against him”. You make decisions for the interactive thriller’s hero while the movie runs,” seamlessly”.

 

Why This?

Screenshot 2 by Tobias Weber,Wales Interactive, Wales Interactive, Ltd. and CtrlMovie

In the past, Digital Picture’s Night Trap, Sewer Shark, or Sierra Entertainment’s Phantasmagoria were not in my wheelhouse. This content, while it had glimpses of being a video game, was not a game in my eyes.

The idea of Night Trap, which dealt with a home invasion lead by vampires, had possibilities. It just never stuck with me because of all of the video content in the title. I am at an age now where this kind of game has become more acceptable.

Late Shift has been part of a number of film festivals, and events in movie theaters, and is a perfect fit for the smartphone industry. Why not Nintendo Switch? This is a slick, well made, movie, at first. Now imagine if you can implement choices to advance, or deter, your character in the game. For example, you have to catch a train in the game. Another passenger wants to find a specific train platform to catch a different train.

You have the option to help the man, or ignore him, on your way to your train. In either case, you might, or might not catch the train on time. This is not a big deal, right? However, as you continue in the game the first choice influences the rest of the game, sometimes dramatically.

For example, if you ignore the man, at the start of the game, some important character may, or may not, die in the game. This can either help you finish the game in a positive way, or negative way. On a television, this video game explodes. The portability of the Nintendo Switch shines with more crisp visuals, if that is possible. Use some good headphones.

Conclusion

The need for Late Shift came a little bit after failing to complete certain levels in Dodge Roll, and Devolver Digital’s, Enter the Gungeon and breaking even in some clashes in Street Fighter 30th Anniversary Collection. Late Shift is nowhere close to Don Bluth’s Dragon’s Lair, or Space Ace. It does require quick, tactful, decisions. The movie itself plays well. It looks good and carries a decent production cost. The action is very light and is just the escape you might need before the bigger hitters come in late August, and September.