Infinium Strike review: Good. Not Great.

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Infinium Strike

 

July 13, 2016, at 1:30 a.m.


Lock and load bitches, it’s time to take spread some freedom around the galaxy. Set in the year 2160, it is up to you, the captain of the TSF Freedom Strike, and a massive Ares-Class Battlecarrier to take out the Wrog.

After losing colony after colony to the Wrog, a force of organic alien ships, it’s time to take the fight to them. With the power of “living titanium” called Infinium, you must use your ships, turrets, and upgrades to take out the Wrog.

Did the developers Codex Worlds boldly go where no man has gone before? Or should Infinium Strike be sucked into a black hole?

Infinium Strike Presentation

From the get-go, Infinium Strike was able to strike me with the beauty of it. Each level has its own backgrounds and systems that range from pretty to downright breathtaking. The colors popped off the screen while playing and ran very smoothly for me as well.

The ships and Wrog battlers all have consistent designs that are unique, while also bringing up memories of classic sci-fi villain races. The Borg may or may not be distant cousins.

The voice actors come off a little stereotypical, but all do their jobs well. The narrator manages to piece the story together for us in easy, bite sized pieces. The robotic, tutorial voice over manages to keep us informed of everything going on without ruining our immersion as well.

As for the story itself, it’s nothing very new but holds up well. Alien species attacks human colonies. They’re weird and bug like. Our backs are against the wall but we’ve got an ace up our sleeve, etc. While it isn’t the most original story, it manages to tell it in a competent fashion. Not too much story, not too little.

Gameplay

When I first launched Infinium Strike, I wasn’t sure what I was walking into. Strategy games are a tough undertaking for developers. Make a game too shallow and it lacks any real strategy. Add too many moving parts and it collapses over its own weight.

Infinium Strike managed to keep a good balance of challenge and accessibility. The game manages to keep everything at a brisk pace for every level. Preparing for the incoming waves while changing your setup on the fly is a necessity the further along you go in every game. When you feel confident is when you need to watch your back. The game has a habit of swarming you when you least expect it.

The story mode is a good challenge that provides a detailed tutorial for understanding the game when you first start. As you progress, more and more challenges are added beyond simply destroying the Wrog swarm.

However, the real highlight is the arcade mode that provides endless waves of enemies that continue to challenge you until you can no longer hold your defenses. With four levels of difficulty ranging from a mild challenge to an all-out blitzkrieg, any strategy game lover can find their place here.

While the gameplay is not groundbreaking, it has a very solid foundation that manages to keep up with larger studio ventures. If you’re a fan of strategy and tower defense games, it’s a good choice.

Final Thoughts

Infinium Strike is a game that doesn’t take a lot of risks, but manages to hit every note right. If you like strategy games, tower defense games, and the like, you’ll love Infinium Strike.

If you need some convincing for the greatness of the genres, you might want to look elsewhere. With a good campaign mode, nice visuals, and a solid story Infinium Strike doesn’t do anything wrong.

The problem is that it also doesn’t do anything exceptionally well. With all that being said, the game is worth checking out for sure. It’s a very good, (if familiar) science fiction strategy game.

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